Sharkey91 | [HD TAS] SM64DS - Switch star of the Bay 41"01 @Sharkey91 | Uploaded 7 years ago | Updated 9 hours ago
- SHARKEY91 -
vvvvvvvvvvvv OPEN THE DESCRIPTION vvvvvvvvvvvv
EDIT : Some people are asking about 0:19 which is the entry of the cave. Yes, I start decreasing the vertical speed before, otherwise it'd be slower to start decreasing it as soon as I'm not in front of the wall anymore. Plus, there's a clip that puts my vertical speed at -91000 for 2 frames. So that can't be slow anyway.
TS = touchscreen
There's something that I have been knowing for a long time about swimming, but actually never said it anywhere :
So with TS you can do very precise swimming, for example if you hold the TS halfway up or halfway down into the yellow circle, you will move sightly diagonally (that's kinda logical). Let's say you want to go up, you would hold down somewhere on the touchscreen. More down you hold, higher you will go. And more you go up, slower you will move horizontally (that literally follows Pythagore's theorem).
When going up, you can only go vertically at the maximum when holding completely down, which means going horizontally very slowly. Let's take DDD for example. When swimming into the first part of the tunnel, sooner I need to go up. My goal is to reach the top as fast as possible, and reaching it at the best place. So I hold down exactly the right amount to reach the top edge the fastest way. Then I go back to around 0 vertical speed since I'm over the flat part and I'm passing through the loading point. After that, I need to go down.
HERE is the interesting thing. When going up, the maximum vertical speed possible is about 92000, and only reachable when holding completely down. Though, while going down (holding upper than the center of the TS), you can't go vertically faster than -49152. If you hold halfway up or even a bit less (meaning you go at about 75000 horizontal speed, you will reach -49152 vertical speed. But holding completely up (meaning you almost don't move horizontally) also makes you reach -49152 and not less. This means you can go at the same time quite fast horizontally and at minimum vertical speed (-49152). All of that means that I can kind of "freely" redirect myself while going down in DDD pass the loading point while being careful to go down at -49152. It's useful because you won't lose any frame doing that. It's used for the submarine star in DDD. That can be useful to freerun a bit, or even just place yourself well while going down (used for DDD 100 for example). This makes it so going down doesn't apply to Pythagore's theorem past about halfway up in the yellow circle of the TS.
In this star, that's used so that I can redirect myself to look forward while passing through the tunnel.
Thanks for reading and watching :D
Twitter : http://twitter.com/Sharkey91_
TAS made by Sharkey91 (me)
- SHARKEY91 -
vvvvvvvvvvvv OPEN THE DESCRIPTION vvvvvvvvvvvv
EDIT : Some people are asking about 0:19 which is the entry of the cave. Yes, I start decreasing the vertical speed before, otherwise it'd be slower to start decreasing it as soon as I'm not in front of the wall anymore. Plus, there's a clip that puts my vertical speed at -91000 for 2 frames. So that can't be slow anyway.
TS = touchscreen
There's something that I have been knowing for a long time about swimming, but actually never said it anywhere :
So with TS you can do very precise swimming, for example if you hold the TS halfway up or halfway down into the yellow circle, you will move sightly diagonally (that's kinda logical). Let's say you want to go up, you would hold down somewhere on the touchscreen. More down you hold, higher you will go. And more you go up, slower you will move horizontally (that literally follows Pythagore's theorem).
When going up, you can only go vertically at the maximum when holding completely down, which means going horizontally very slowly. Let's take DDD for example. When swimming into the first part of the tunnel, sooner I need to go up. My goal is to reach the top as fast as possible, and reaching it at the best place. So I hold down exactly the right amount to reach the top edge the fastest way. Then I go back to around 0 vertical speed since I'm over the flat part and I'm passing through the loading point. After that, I need to go down.
HERE is the interesting thing. When going up, the maximum vertical speed possible is about 92000, and only reachable when holding completely down. Though, while going down (holding upper than the center of the TS), you can't go vertically faster than -49152. If you hold halfway up or even a bit less (meaning you go at about 75000 horizontal speed, you will reach -49152 vertical speed. But holding completely up (meaning you almost don't move horizontally) also makes you reach -49152 and not less. This means you can go at the same time quite fast horizontally and at minimum vertical speed (-49152). All of that means that I can kind of "freely" redirect myself while going down in DDD pass the loading point while being careful to go down at -49152. It's useful because you won't lose any frame doing that. It's used for the submarine star in DDD. That can be useful to freerun a bit, or even just place yourself well while going down (used for DDD 100 for example). This makes it so going down doesn't apply to Pythagore's theorem past about halfway up in the yellow circle of the TS.
In this star, that's used so that I can redirect myself to look forward while passing through the tunnel.
Thanks for reading and watching :D
Twitter : http://twitter.com/Sharkey91_
TAS made by Sharkey91 (me)