@Sharkey91
  @Sharkey91
Sharkey91 | [HD TAS] SM64DS - Scale the Mountain 16"91 @Sharkey91 | Uploaded 8 years ago | Updated 2 hours ago
- SHARKEY91 -

OPEN THE DESCRIPTION :

This TAS is an improvement of 34 frames over the previous TAS !

First, at the beginning, I got the best angle and used the crouch Y run keep trick which made me able to keep 4 units of Y run at the end.

Explanation of the crouch keep trick : If you are on a place where you want to slidekick or longjump, but you don't want to do it as soon as loading the Y run, you can crouch with R before longjumping for 16 frames, and it will keep your current speed and will not use the Y run units you have.

So I had 24/30 units when longjumping (remember, Y run is only being used when walking/running). If I hadn't done the crouch keep Y run trick, I would have got 16/30 units of Y run when longjumping, which wouldn't have made me able to keep some of it at the end.

Doing slidekicks and recovers were a bit faster than doing the Frame Sliding trick since I hadn't much speed after turning. Plus, the Frame Sliding makes you use 1 Y run unit every 2 frames, which is bad. (youtube.com/watch?v=EqLPOwfAkes)

It's not really apparent here, but I used a too little the Frame Sliding trick after the 1st compilation of slidekicks, it was to keep a little of speed to do a quick jump kick making me able to slidekick recover earlier.

I thought of improving the next part by doing a triple jump and wallkicking on the right side wall, but the left side wall has some weird physics that wont allow you to wallkick if you hadnt came on it with a high speed enough. So i redid the exact same strategy as before

The part at the triple jump was improved : I realised that it takes the same time to do a fast low-jump than waiting for the speed to be 0 and doing a low-jump. So i could just land as soon as possible, and triple jump. Remember that i need to reset my direction to triple jump at the good angle, so i need my speed to be 0 before the end of the double jump to redirect.

The ending was improved by a lot, by following the jump of a double jump, making me win a lot of vertical position faster. Unfortunately, a kick during the double jump doesn't make it to the platform, so I had to jump on the slope. While I jumped, I had 4 Y run units, which made me able to simply run and kick (i kicked right after spending all the remaining Y run units lol) to get the star.

Thanks for reading and watching :D

Twitter : http://twitter.com/Sharkey91_
TAS made by Sharkey91 (me)
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[HD TAS] SM64DS - Scale the Mountain 16"91 @Sharkey91

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