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Sharkey91 | [HD SM64DS] A-maze-ing Emergency Exit 0.5x B Presses (1.1/PAL) @Sharkey91 | Uploaded 7 years ago | Updated 2 hours ago
Time to make : 20 hours

I collect the star A-maze-ing Emergency Exit in Hazy Maze Cave in 0.5x B Presses. The B Press is to perform a high bounce off the scuttlebug which allows me to flutter to the star.

The first thing you might be doubting about after watching the video is why do i jump high and flutter off scuttlebugs ? Would not that be a full B Press ? Well it is not, and that's the whole point of transporting a scuttlebug here. On the versions 1.1 and PAL of the game, when you bounce on an ennemy you will automatically cancel your previous animation and you'll be in a jump state, without having to press B. If you held B before bouncing, you will be able to do a high jump and flutter until it goes out. Note that i could also have hung the grate after bouncing off the scuttlebug and make it all the way to the star.

You cannot simply lick a scuttlebug and go through a door with it. The game will automatically make you swallow it because otherwise you would have an unloaded object into your mouth since the objects are always specific to the room they belong to.

So here is the detailed explanation of what I do in this video :

First, I go into the huge room with the red coins, and spit out a scuttlebug next to the wall. Then I perform a glitch that requires the black brick and that allows me to go out of bounds, and I carefully land on the seam with a slidekick. Then I bring the scuttlebug all the way to an invisible room. Why is it invisible, and why am I in the dark ? Well, that's because to save space in the memory and prevent lag, the developers made a room loading system so that only the room where you are in is loaded. But if you go to another room without going through a door, the room will stay unloaded, which means that there are only floors, walls and doors. There is not any object loaded when a room is unloaded. That takes in account the elevators.

So when I fall into a dark room (which is the room the developers want you to go through to take the star, with an elevator inside), I'm able to do 2 things at the same time : I release the scuttlebug, but I also perform the Permanently Loaded Room Glitch : if you exit a room that was unloaded, it will load and stay loaded until you enter it and exit it again. That means I can safely go back to the red coins room, and the elevator room will still be loaded if I open an unrelated door.

But that's not the only room I need to keep loaded. I also need the Rolling Rocks room to stay loaded, or otherwise I can't take the star since it would be unloaded as it's an object that belongs to that room. Remember that if I simply spat out the scuttlebug into the Rolling Rocks room and opened the door to load that room, the red coins room would unload, which means that the scuttlebug would unload too. So I take the Mario cap since it's a lot easier to do seam walking with him. I perform the same glitch for the Rolling Rocks rooms, so that it stays loaded too.

For the last step I need to be as Yoshi, since it's near impossible to lose a cap and stay on a seam. I make it all the way to the elevator room, but I need to make sure to land on the seam. That part was very difficult because landing on a seam is not as easy as you might think. First, even seam walking itself is extremely precise. But when you are falling fast, you will not be able to land half between a floor triangle and its edge. Luckily, I figured out that corners have a larger seam area where you can be fully over a floor triangle. After landing into the corner, I go to see the scuttlebug because I want to get up with him. I could have released it less far but I hadn't expected that I would have to ride the elevator anyway from the seam.

I wait for the elevator to come back down, and I get up with the scuttlebug. When I'm at the highest point, I run onto the seam and go into the Rolling Rocks room without going through the door, which means that the red coin room (therefore the scuttlebug too) stays loaded. From there I simply spit out the scuttlebug near the edge, I do a slidekick recover and bounce on him, and since I had B held I can get the star by fluttering.

Side note : I have not found yet a way to collect this star in 0.5x B Presses on the version 1.0 of the game, since in that version the bounces doesn't change the state you're in, and a recover cannot make it to either the grate or the platform with a star. I will experiment and see what method could be used for 1.0 but at least it's nice that it works on 1.1/PAL. At the time this is the hardest BBC strategy.
EDIT : Nevermind now, I have found a way to do this star in 0.5x B Presses on 1.0 too : https://m.youtube.com/watch?list=PLtjA4H7jMiFZV5ZaswZpkggfe56yQrv8V&v=cS_WQBFZ43o

Thanks for reading and watching :D

Twitter : http://twitter.com/Sharkey91_
TAS made by Sharkey91 (me)
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[HD SM64DS] A-maze-ing Emergency Exit 0.5x B Presses (1.1/PAL) @Sharkey91

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