@Sharkey91
  @Sharkey91
Sharkey91 | [HD SM64DS] A-maze-ing Emergency Exit 0.5x B Presses (1.0) @Sharkey91 | Uploaded 7 years ago | Updated 5 hours ago
I collect the star A-maze-ing Emergency Exit in Hazy Maze Cave in 0.5x B Presses. The B Press is required to hold the grate and move to the star thanks to that.

You cannot simply lick a scuttlebug and go through a door with it. The game will automatically make you swallow it because otherwise you would have an unloaded object into your mouth since the objects are always specific to the room they belong to.

So here is the detailed explanation of what I do in this video :

First, I go into the huge room with the red coins, and spit out a scuttlebug next to the wall. Then I perform a glitch that requires the black brick and that allows me to go out of bounds, and I carefully land on the seam with a slidekick. Then I bring the scuttlebug all the way to an invisible room. Why is it invisible, and why am I in the dark ? Well, that's because to save space in the memory and prevent lag, the developers made a room loading system so that only the room where you are in is loaded. But if you go to another room without going through a door, the room will stay unloaded, which means that there are only floors, walls and doors. There is not any object loaded when a room is unloaded. That takes in account the elevators.

So when I fall into a dark room (which is the room the developers want you to go through to take the star, with an elevator inside), I'm able to do 2 things at the same time : I release the scuttlebug, but I also perform the Permanently Loaded Room Glitch : if you exit a room that was unloaded, it will load and stay loaded until you enter it and exit it again. That means I can safely go back to the red coins room, and the elevator room will still be loaded if I open an unrelated door.

But that's not the only room I need to keep loaded. I also need the Rolling Rocks room to stay loaded, or otherwise I can't take the star since it would be unloaded as it's an object that belongs to that room. Remember that if I simply spat out the scuttlebug into the Rolling Rocks room and opened the door to load that room, the red coins room would unload, which means that the scuttlebug would unload too. So I take the Mario cap since it's a lot easier to do seam walking with him. I perform the same glitch for the Rolling Rocks rooms, so that it stays loaded too.

For the last step I need to be as Yoshi, since it's near impossible to lose a cap and stay on a seam. I make it all the way to the elevator room, but I need to make sure to land on the seam. That part was very difficult because landing on a seam is not as easy as you might think. First, even seam walking itself is extremely precise. But when you are falling fast, you will not be able to land half between a floor triangle and its edge. Luckily, I figured out that corners have a larger seam area where you can be fully over a floor triangle. After landing into the corner, I go to see the scuttlebug because I want to get up with him.

I get up the elevator with the scuttlebug. When I'm at the highest point, I run onto the seam and go into the Rolling Rocks room without going through the door, which means that the red coin room (therefore the scuttlebug too) stays loaded. From there I simply spit out the scuttlebug, I do a slidekick recover and bounce on him while making sure he jumps to me so that i get the necessary height to get to the grate. From there I simply travel to the star.

Side note : You may have noticed that I released the B Button at the end to get out of the grate to take the star, but it's also possible to take the star without releasing the button. All I need to do is continue holding the grate and go over the star, and ground pound to get out of the grate.

Side note 2 : Thanks to the Remote Interaction Glitch, this star is already theoretically doable in 0x B Presses on both versions, but the strat takes multiple centuries to do, so it's better to do this 0.5x strat in a full BBC run anyway.

Thanks for reading and watching :D

Twitter : http://twitter.com/Sharkey91_
TAS made by Sharkey91 (me)
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[HD SM64DS] A-maze-ing Emergency Exit 0.5x B Presses (1.0) @Sharkey91

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