[HD 1080p] Tribes: Ascend Beta (Trailer+Gameplay) @GamexOnline
[HD 1080p] Tribes: Ascend Beta (Trailer+Gameplay)  @GamexOnline
Uploaded March 2012 | Updated September 2026, 51 minutes ago
Tribes: Ascend is a free-to-play 3D Sci-Fi first-person shooter MMO. It is developed by Hi-Rez Studios and published by the same company.

Tribes: Ascend will feature a class-based loadout system. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Loadouts will only support three weapons at a time; two in-hand weapons and one melee object, along with either grenades or mines and a pack. There are three possible sizes of armor to choose: light, medium and heavy. Players can select which loadout to use when either when first joining a game, respawning or at an inventory station. Loadouts may be acquired either through an upfront payment, or through playing the game and earning experience, which can be used to purchase classes, weapons and upgrades. Upgrades to armor and weapons can only be purchased by experience points.

Loadouts / classes:
Players will be given 3 free loadouts:
1.The Pathfinder (Light)
- This class has amazing speed and mobility which makes them excellent flag cappers. The Pathfinder excels in hit-and-run tactics and is able to deal high damage at close range with the Shotgun. With the Impact Nitron that deals damage and knocks the flag away from the enemy, they are effective chasers.

2.Soldier (Medium)
- The Soldier is the most well-rounded class, providing players with the Tribes series signature weapon: the powerful Spinfusor. A soldier can fire off only a small amount initially, but can be upgraded to have a larger ammo supply.

3.Juggernaut (Heavy)
- This heavy class has a lot of health and the ability to rain considerable amounts of damage down on his enemies. His loadout is ideal for bombarding the enemy's flag stand as well as warding away the pestering defense.

At the time there are 6 Loadouts that can be bought:
1.Infiltrator (Light)
- This class is known for their sneaking capabilities and their heavy explosive sticky grenades. This class is useful for vehicle and base destruction or quietly snuffing out unsuspecting enemy defenders. Skill upgrades can be used to further enhance these capabilities.

2.Sentinel (Light)
- The Sentinel is the Sniper class of Ascend and excels at long distance engagements thanks to this class' hitscan sniper rifle: the BXT1 Rifle.

3.Raider (Medium)
- The Raider is an all around useful class, and is suited for both direct confrontation and running interference against enemy assets. Initially the Raider is equipped with the Arx Buster as a primary weapon, which fires bursts of 3 explosive sticky rounds per clip that are highly effective against stationary and slow targets and are incredibly well suited for generator and turret destruction (as well as the destruction of Technician deployables.)

4.Technician (Medium)
- This defensive class' role is to maintain the base assets (Base Turret, Generator and the Radar Sensors). The Technician is equipped with an Improved Repair Tool that {C will repair at a faster rate than those obtained from a dispenser. This class has the ability to place turrets that will autonomously fire at foes.

5.Brute (Heavy)
- The Brute is a heavy class, capable at both defending and attacking. Equipped with a Heavy Spinfusor, he can really dish out the damage on to his foes. If an opponent does get too close a clip from the Automatic Shotgun can quickly eliminate them.

6.Doombringer (Heavy)
- This Heavy class excels at defense, as it is heavily armored and capable of dealing a lot of damage per second. It carries a Chain Gun as it's main weapon to ward away any enemies that come near the base. The Chain Gun is a high-speed projectile based weapon, that requires the Doombringer to lead the target to maximize damage.

Hi-Rez will also sell cosmetic items such as player skins, along with boosters that allow players to gain experience points at a faster rate. Players earn in-match credits during matches for killing enemies, repairing structures or capturing objectives. Credits are then used to buy vehicles, supply drops, Tactical and Orbital strikes and base upgrades.

At the time there are 2 game Modes:
1.Capture the Flag
- The game ends after 25 minutes or after 5 flags have been captured. The enemy flag is the main target, but the secondary target is the generator which is important for defening the base.

2.Team Deathmatch
- It consists of two opposing teams trying to reduce the other team's ticker. As the name says, the primary objective is to eliminate the opposing team members 75 times. Unlike standard deathmathching this game type has a single flag that anyone may possess. The team that controls the flag receives the bonus of every kill counting twice the regular amount. Thus the team in control of the flag will dwindle the opposing team's ticker substantially faster.

Official site: account.hirezstudios.com
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[HD 1080p] Tribes: Ascend Beta (Trailer+Gameplay)

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