Uploaded April 2026 | Updated September 2026, 2 weeks ago
HardCuts is evolving fast — and this update brings a whole new level of control and speed to hard-surface modeling.
Get Access: hardcuts.io
We’re introducing Materials, a powerful Lattice Deform system, and a completely reworked deformation pipeline powered by OpenVDB and Ceres Solver.
This means:
faster workflows, cleaner results, and far more flexibility when shaping complex forms.
🚀 What’s new in this update
🎨 Materials & Colors
Assign colors directly to your objects and improve visual readability while modeling.
Perfect for blockouts, concept work, and organizing complex scenes.
🔲 Lattice Deform
Easily bend, twist, and shape your models with an intuitive lattice system.
Designed for hard-surface workflows — not organic sculpting.
⚡ Ultra-Fast Deformations (OpenVDB + Ceres)
A completely new backend for deformations:
High-performance solving using Ceres
Robust voxel processing with OpenVDB
Significantly reduced artifacts
Smooth and stable results even on complex geometry
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
HardCuts is evolving fast — and this update brings a whole new level of control and speed to hard-surface modeling.
Get Access: hardcuts.io
We’re introducing Materials, a powerful Lattice Deform system, and a completely reworked deformation pipeline powered by OpenVDB and Ceres Solver.
This means:
faster workflows, cleaner results, and far more flexibility when shaping complex forms.
🚀 What’s new in this update
🎨 Materials & Colors
Assign colors directly to your objects and improve visual readability while modeling.
Perfect for blockouts, concept work, and organizing complex scenes.
🔲 Lattice Deform
Easily bend, twist, and shape your models with an intuitive lattice system.
Designed for hard-surface workflows — not organic sculpting.
⚡ Ultra-Fast Deformations (OpenVDB + Ceres)
A completely new backend for deformations:
High-performance solving using Ceres
Robust voxel processing with OpenVDB
Significantly reduced artifacts
Smooth and stable results even on complex geometry
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com





