Uploaded April 2012 | Updated September 2026, 3 weeks ago
This is NOT a mod about custom created weapons, but about cool stuffs you can do with mods. Featuring awesome mods from entertaining to usefull and from low to high skilled modders. The map is actually downloadable via hce.halomaps.org and it's unprottected so you guys can have fun with these mods! It's wasn't modded by HMT, even if it has been inspired from most of his mods, so it's risk free to overwrite your tags and use these stuffs!
Link to download the map: hce.halomaps.org/index.cfm?fid=5732
Shortcuts:
Cloning Assault Rifle: 0:21
Kamikazee Pistol: 0:53
Gun Giver: 1:29
Clip Giver: 1:46
Rock Launcher: 2:05
Heavy AM Prototype: 3:56
Gravity Manipulator: 4:24
Gravity Rifle: 5:04
Gravity Reverser: 5:45
Instant Kill Rifle: 6:30
Health Grenade: 7:19
EMP NUKE: 7:47
NUKE Launcher 8:24
Credits: 9:13
Cloning Assault Rifle:
This weapon was inspired from Halo Mapping Tool, where you could change the projectiles into bipeds, creating clones. I was wondering how we could do that in Guerilla without crashing the game! Then it went simple: As a Flood Carrier die, it generates stuffs by its explosion right?! Well the Cloning Assault Rifle shoots a projectile that explodes after 0.17 seconds and makes an effect that only generate a biped: Cyborg and a teleporting sound. This idea was used in many other of these mods!
The Kamikazee Pistol:
It uses the same logic than the Cloning Assault Rifle, but Bipeds are remplaced by a damage effect that instantly kill anything in a small area, counting yourself in!
The Gun Giver:
Uses the same logic than the Cloning Assault Rifle, but with one simple change: Effect has been remplaced with multiple effects which each of them has a little chance of working, making it close to randomly spawn one of all the weapons. If you wish to use this gun in one of your mod, you better change the effects and place the desired weapons as well as increasing or decreasing the amount of possible effects and change the odd of getting a successfull effect.
The Clip Giver:
Same as the Gun Giver, except that it'll generate clips instead. There's a special clip that I've created and gets generated which is a box of Chain Belts, used for Miniguns and Light Machine Guns.
The Rock Launcher:
It uses the same logic than the Cloning Assault Rifle, except that it generate a Rock (Scenary) and is projected much farther than the Cloning Rifle. It's perfect for those with creative skills! Don't forget to combine it with a Clip Giver!
Heavy AM Prototype:
It has stayed with the "Prototype" version as an easter egg so you might get splattered by the scorpions, but it can tweeked into a much more usefull version for normal games. It uses the same logic than the Cloning Assault Rifle, however it uses two different functions: One that creates Ghosts and one that create Scorpions. It has been first saw in my video: youtu.be/oW38jD7_Pu4 where it was shown on Halo: PC
Gravity Manipulator:
This is actually an Alpha, as the second function doesn't work. Its goal is to manipulate anything with force from getting away of you or getting it closer. You'll understand that it explode on impact, creating a concussion force. I wanted to make the second function with a negative force, which only worked on items. Then tryed my best in creating an effect that'll create another projectile, moving through the obect and exploding a bit away form it's initial effect. It almost worked as the second projectile seamed to "Reflect" from the object, simply creating a powerfull version of the primary function... Maybe one day I'll find a way to perform the second function!
The Gravity Rifle:
This isn't entirely a mod of mine. You see, there's a unreleased weapon called Gravity Rifle that bungie did, and there's no first person on it, so I've set it on first person, keeping all of his normal states. Check that video to know more: youtu.be/ScEwq1bq3fU
The Gravity Reverser:
This is one of my best mod: it actually make you flying around the map. It's hard to control it, as you need to use both the primary and secondary function. Now here's the details: The Gravity reverser use the same logic than the gravity manipulator: blowing you up in the air. What changed is the fact that the projectiles have negative velocity, making your gun shooting backward, blowing your back, making you go foward. The second function make you go upward, regardless of the direction you're aiming, due to the extrem weight of the projectiles. Downloadable as a seperate tag here: hce.halomaps.org/index.cfm?fid=6185
Health Grenade:
I wanted to create these with a negative damage effect, healing people instead of hurting, but it didn't worked. So I came up with the idea of throwing health packs everywhere!
NUKE Launcher:
Still working on it, I wanted to make a NUKE effect shooting more projectiles and continuous explosions...
This is NOT a mod about custom created weapons, but about cool stuffs you can do with mods. Featuring awesome mods from entertaining to usefull and from low to high skilled modders. The map is actually downloadable via hce.halomaps.org and it's unprottected so you guys can have fun with these mods! It's wasn't modded by HMT, even if it has been inspired from most of his mods, so it's risk free to overwrite your tags and use these stuffs!
Link to download the map: hce.halomaps.org/index.cfm?fid=5732
Shortcuts:
Cloning Assault Rifle: 0:21
Kamikazee Pistol: 0:53
Gun Giver: 1:29
Clip Giver: 1:46
Rock Launcher: 2:05
Heavy AM Prototype: 3:56
Gravity Manipulator: 4:24
Gravity Rifle: 5:04
Gravity Reverser: 5:45
Instant Kill Rifle: 6:30
Health Grenade: 7:19
EMP NUKE: 7:47
NUKE Launcher 8:24
Credits: 9:13
Cloning Assault Rifle:
This weapon was inspired from Halo Mapping Tool, where you could change the projectiles into bipeds, creating clones. I was wondering how we could do that in Guerilla without crashing the game! Then it went simple: As a Flood Carrier die, it generates stuffs by its explosion right?! Well the Cloning Assault Rifle shoots a projectile that explodes after 0.17 seconds and makes an effect that only generate a biped: Cyborg and a teleporting sound. This idea was used in many other of these mods!
The Kamikazee Pistol:
It uses the same logic than the Cloning Assault Rifle, but Bipeds are remplaced by a damage effect that instantly kill anything in a small area, counting yourself in!
The Gun Giver:
Uses the same logic than the Cloning Assault Rifle, but with one simple change: Effect has been remplaced with multiple effects which each of them has a little chance of working, making it close to randomly spawn one of all the weapons. If you wish to use this gun in one of your mod, you better change the effects and place the desired weapons as well as increasing or decreasing the amount of possible effects and change the odd of getting a successfull effect.
The Clip Giver:
Same as the Gun Giver, except that it'll generate clips instead. There's a special clip that I've created and gets generated which is a box of Chain Belts, used for Miniguns and Light Machine Guns.
The Rock Launcher:
It uses the same logic than the Cloning Assault Rifle, except that it generate a Rock (Scenary) and is projected much farther than the Cloning Rifle. It's perfect for those with creative skills! Don't forget to combine it with a Clip Giver!
Heavy AM Prototype:
It has stayed with the "Prototype" version as an easter egg so you might get splattered by the scorpions, but it can tweeked into a much more usefull version for normal games. It uses the same logic than the Cloning Assault Rifle, however it uses two different functions: One that creates Ghosts and one that create Scorpions. It has been first saw in my video: youtu.be/oW38jD7_Pu4 where it was shown on Halo: PC
Gravity Manipulator:
This is actually an Alpha, as the second function doesn't work. Its goal is to manipulate anything with force from getting away of you or getting it closer. You'll understand that it explode on impact, creating a concussion force. I wanted to make the second function with a negative force, which only worked on items. Then tryed my best in creating an effect that'll create another projectile, moving through the obect and exploding a bit away form it's initial effect. It almost worked as the second projectile seamed to "Reflect" from the object, simply creating a powerfull version of the primary function... Maybe one day I'll find a way to perform the second function!
The Gravity Rifle:
This isn't entirely a mod of mine. You see, there's a unreleased weapon called Gravity Rifle that bungie did, and there's no first person on it, so I've set it on first person, keeping all of his normal states. Check that video to know more: youtu.be/ScEwq1bq3fU
The Gravity Reverser:
This is one of my best mod: it actually make you flying around the map. It's hard to control it, as you need to use both the primary and secondary function. Now here's the details: The Gravity reverser use the same logic than the gravity manipulator: blowing you up in the air. What changed is the fact that the projectiles have negative velocity, making your gun shooting backward, blowing your back, making you go foward. The second function make you go upward, regardless of the direction you're aiming, due to the extrem weight of the projectiles. Downloadable as a seperate tag here: hce.halomaps.org/index.cfm?fid=6185
Health Grenade:
I wanted to create these with a negative damage effect, healing people instead of hurting, but it didn't worked. So I came up with the idea of throwing health packs everywhere!
NUKE Launcher:
Still working on it, I wanted to make a NUKE effect shooting more projectiles and continuous explosions...










