Uploaded February 2016 | Updated September 2026, 2 weeks ago
RookerVision presents...
I never actually beat Half-Life, but I still remember playing this on PS2 back in the day. I had a PC, just not one powerful enough to play it. It was one amazing game. So since I had some fond memories of it, I decided to make a Side by Side out of it. Hope you enjoy it.
Check out the differences and let me know what you think in the comments below.
Have a suggestion for our next video? Send us a message at rookervision@gmail.com
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rookervision.com
RookerVision presents...
I never actually beat Half-Life, but I still remember playing this on PS2 back in the day. I had a PC, just not one powerful enough to play it. It was one amazing game. So since I had some fond memories of it, I decided to make a Side by Side out of it. Hope you enjoy it.
Check out the differences and let me know what you think in the comments below.
Have a suggestion for our next video? Send us a message at rookervision@gmail.com
Want to send us stuff for potential videos? contact us at rookervision@gmail.com
youtube - rookervision.com
facebook - facebook.com/thegameboyschannel
twitter - twitter.com/RookVision
Google+ - plus.google.com/u/0/b/103485515203315996175/103485515203315996175/posts
Instagram - instagram.com/gameboysgaming
Pinterest - pinterest.com/rookervision
rookervision.com



![Space Harrier [Master System Longplay] - ROOK
Developer: Sega
Year Released: 1987
Given its popularity, its natural that Space Harrier would be ported to every possible platform. Unfortunately, given the advanced hardware of Segas bespoke Space Harrier arcade board, there was no home system at the time that could pull off the scaling effects necessary to replicate the sense of speed found in the original. Not only that, but the analog control needed to be ditched in favor of digital, which greatly alters the gameplay.
The first console port was to Segas own Master System. The pace had to be stifled quite a bit for the 8-bit machine to keep up, and the scrolling is much choppier. Still, the huge enemies manage to impress. For the most part, the enemies and levels are comparable to the arcade version. Sega added an additional final boss named Haya-Oh (named after Hayao Nakayama, the then-president of Sega) and a real ending - which is much better than the arcade version, which simply showed up a huge The End sign. Also hidden is the ability to play as a jet fighter and a secret message that urges players to write to Sega giving their opinions. - Hardcore Gaming 101 Space Harrier [Master System Longplay] - ROOK](https://i.ytimg.com/vi/gwVghQ0DHwI/mqdefault.jpg)






