Half-Life - Boid AI Flocking Behavior @MarphitimusBlackimus
Half-Life - Boid AI Flocking Behavior  @MarphitimusBlackimus
Uploaded March 2018 | Updated September 2026, 2 weeks ago
Part of my Half-Life Fact Files series: youtube.com/playlist?list=PLDmcwfn8y0lMtlqcpUhggk0FB1EC2i3iB

This entry examines the dynamic flocking behavior of Half-Life's Boids. Read the full Combine OverWiki article here: combineoverwiki.net/wiki/Boid

Credit to Barnz for sourcing the original previews.

For reference purposes:
red3d.com/cwr/boids
web.archive.org/web/19970723151741/telefragged.com/message_boards/halflife/messages/21.html
web.archive.org/web/20000305000748/http://www.pcgamer.com:80/jsmid/news/1810.html
web.archive.org/web/20000524184812/http://www.valveworld.com:80/fragile/ects1.html
youtube.com/watch?v=pbFEQv259yw

Music: Half-Life (Kelly Bailey) - Nepal Monastery
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Half-Life - Boid AI Flocking Behavior

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