Uploaded March 2021 | Updated September 2026, 2 weeks ago
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The calming opening village / city theme from Halcyonia in Bravely Default 2, now with fully transcribed sheet music and full cover / recreation to test its accuracy.
--------------------
➤ Analysis:
Halcyonia, the first major city on our adventure.
We begin in the simplest of tonalities - C major - with an adorable little recorder melody accompanied by soft, happy stringed instruments and accordion sustain. Harmonically, we have a gradual downward descent, moving from C into B♭ (0:05), yet the recorder melody retains its C tonality. As a result, the track presents a Lydian sound due to the sharpened 4th interval that occurs when combining B♭ (B♭-D-F) with C (C-E-G); the B♭ against the E.
We step downward once more, with the bass sliding onto an A (0:08) to spell out an F major tonality in 1st inversion (A-C-F). Still, our recorder stands strong in its C major melody, creating added-note chords such as major 7ths (F-A-C-E) and 9ths (F-A-C-G).
To complete the opening phrase, the bass descends downward once more with a smooth chromatic tertiary progression from F into A♭ (A♭-C-E♭; 0:10). Now the recorder has no chance of remaining in C major without causing extreme dissonance. Thus, the recorder adjusts itself into A♭ through the presence of an E♭. But cheekily, it's final note returns to the sharper E-natural (atop a B♭ chord) to once more suggest a Lydian modality.
As the main section of the track begins (0:12), the melody swaps to an acoustic guitar, softly accompanied by another guitar, harp and some steady percussion. Harmonically, we have a very simple progression: C - G - Am, then Am - Em - F, then F - C - Dm - Am, and finally B♭ - Csus4 - C. Very familiar chords and nothing extreme (appropriate for a soft spring breeze). The melody continues outlining the Lydian sharpened 4ths (0:21), as well as 4-3 suspensions (0:16, 0:21 & 0:31), all of which resolve as expected down to the 3rd.
At 0:33, we get a partial of this phrase in the subdominant (F), but now with the recorder returning in the melodic role alongside some additional stringed accompaniment. The harmony also develops: F - C - Dm, then Dm - Am - B♭, then F - E♭ (getting quite extreme), followed by a partial Neapolitan shift (♭iib - V; E♭ - A) into A major with a short dominant pedal to prepare us for the next section.
We would expect this dominant chord to return to the tonic (V - I; A - D), but our expectations are diverted by an interrupted cadence (V - VI; A - B♭; 0:55), also with the sharpened Lydian 4th (E) for some extra brightness.
Now two recorders become present, as the harmony slips down again to A, but in its minor variation (0:57). From here, we begin a circle of 5ths progression (a favourite of Revo's neo-classical style) as we spiral from Am - D - Gm - C - F, and ending with a tertiary shift back to A major to allow a return to B♭ with another interrupted cadence (1:05).
The section concludes in F major (F-A-C; 1:13), so what can we do to return to the opening tonality of C? Simple, just jump up a tone (from F to G) and we instantly have our dominant chord of C (V = G). From there, a quick perfect cadence (V - I; G to C) and we're home, safe and sound. Sprinkle in a repeat of the opening material with some extra recorder call and response, and we're done. Boom, one city track ready to go.
Revo Drinking Game: Take a swig every time you hear wind chimes.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Bravely Default II
★Developer: Claytechworks
★Publisher: Square Enix, Nintendo
★Composer(s): Revo
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Bravely Default 2, Bravely Default II, Halycion, Home of the Spring Breeze, Cover, Recorders, Remix, Transcription, Sheet Music, Score, Re-creation
#BravelyDefault2
#Halcyonia
#Cover
🎵 Sheet Music & Parts ➤ musicnotes.com/l/3lTwm
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
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🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
The calming opening village / city theme from Halcyonia in Bravely Default 2, now with fully transcribed sheet music and full cover / recreation to test its accuracy.
--------------------
➤ Analysis:
Halcyonia, the first major city on our adventure.
We begin in the simplest of tonalities - C major - with an adorable little recorder melody accompanied by soft, happy stringed instruments and accordion sustain. Harmonically, we have a gradual downward descent, moving from C into B♭ (0:05), yet the recorder melody retains its C tonality. As a result, the track presents a Lydian sound due to the sharpened 4th interval that occurs when combining B♭ (B♭-D-F) with C (C-E-G); the B♭ against the E.
We step downward once more, with the bass sliding onto an A (0:08) to spell out an F major tonality in 1st inversion (A-C-F). Still, our recorder stands strong in its C major melody, creating added-note chords such as major 7ths (F-A-C-E) and 9ths (F-A-C-G).
To complete the opening phrase, the bass descends downward once more with a smooth chromatic tertiary progression from F into A♭ (A♭-C-E♭; 0:10). Now the recorder has no chance of remaining in C major without causing extreme dissonance. Thus, the recorder adjusts itself into A♭ through the presence of an E♭. But cheekily, it's final note returns to the sharper E-natural (atop a B♭ chord) to once more suggest a Lydian modality.
As the main section of the track begins (0:12), the melody swaps to an acoustic guitar, softly accompanied by another guitar, harp and some steady percussion. Harmonically, we have a very simple progression: C - G - Am, then Am - Em - F, then F - C - Dm - Am, and finally B♭ - Csus4 - C. Very familiar chords and nothing extreme (appropriate for a soft spring breeze). The melody continues outlining the Lydian sharpened 4ths (0:21), as well as 4-3 suspensions (0:16, 0:21 & 0:31), all of which resolve as expected down to the 3rd.
At 0:33, we get a partial of this phrase in the subdominant (F), but now with the recorder returning in the melodic role alongside some additional stringed accompaniment. The harmony also develops: F - C - Dm, then Dm - Am - B♭, then F - E♭ (getting quite extreme), followed by a partial Neapolitan shift (♭iib - V; E♭ - A) into A major with a short dominant pedal to prepare us for the next section.
We would expect this dominant chord to return to the tonic (V - I; A - D), but our expectations are diverted by an interrupted cadence (V - VI; A - B♭; 0:55), also with the sharpened Lydian 4th (E) for some extra brightness.
Now two recorders become present, as the harmony slips down again to A, but in its minor variation (0:57). From here, we begin a circle of 5ths progression (a favourite of Revo's neo-classical style) as we spiral from Am - D - Gm - C - F, and ending with a tertiary shift back to A major to allow a return to B♭ with another interrupted cadence (1:05).
The section concludes in F major (F-A-C; 1:13), so what can we do to return to the opening tonality of C? Simple, just jump up a tone (from F to G) and we instantly have our dominant chord of C (V = G). From there, a quick perfect cadence (V - I; G to C) and we're home, safe and sound. Sprinkle in a repeat of the opening material with some extra recorder call and response, and we're done. Boom, one city track ready to go.
Revo Drinking Game: Take a swig every time you hear wind chimes.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Bravely Default II
★Developer: Claytechworks
★Publisher: Square Enix, Nintendo
★Composer(s): Revo
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Bravely Default 2, Bravely Default II, Halycion, Home of the Spring Breeze, Cover, Recorders, Remix, Transcription, Sheet Music, Score, Re-creation
#BravelyDefault2
#Halcyonia
#Cover



![Lalivero Ruins | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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An orchestral arrangement of the Lalivero Ruins from the classic and beloved JRPG, Golden Sun, as voted by YOU! :D
➤ Analysis:
Although titled Lalivero Ruins by the players, this track appears several times before reaching this end-game location, such as the post-Saturos encounter with Alex atop Mercury Lighthouse and Atmiller Cave.
However, I suspect the track came to be known as Lalivero Ruins since it is used as the precursor theme to the iconic Venus Lighthouse theme, thus making the track fixed in memory as the track that comes before Venus Lighthouse near Lalivero. Funnily enough, there is actually no location in Golden Sun known as the Lalivero Ruins - it should really be called the Tunnel Ruins. But alas, I did not come up with the titles! ;)
The track, although sounding rather neutral in the original, has a surprising amount of dissonance. Foremost, the track opens in a loose E-Phrygian tonality (E-F-G-A-B-C-D-E) - loose due to the chromatic appearance of Bbs and Abs in the 2nd measure (0:07).
At the same time, the metre is skewed between either a grouping of 2/4, 3/4 or 6/4. I decided on transcribing it as 6/4 due to the flutes and bass instruments moving every 3 beats, with the choir melody rising and falling across 6 beats. Ultimately, it could also be scored in 3/4.
To add to the dissonance, there is a plethora of tritone intervals (the Diabolus in Musica - the Devil in Music), notably the F-B found often in the flutes and the choir (0:03), again highlighting that Phrygian tonality.
As the opening 4-bar phrase repeats at 0:15, I expand upon the material with additional brass, new string and harp doublings, and an ancient-sounding crotale/antique cymbals on the choir melody.
By 0:28 we progress via a loose perfect cadence (V-I; E-A) into a 4/4 passage in A minor that is relatively consonant, albeit still referencing Phrygian through the progression to Bb (0:30). Here, the violins take the melodic lead surrounded by an octave shuffling bassline and pulsing choir (which I have expanded upon with some additional string ostinati).
At 0:37, we get a remarkable shift. Tonally, we are progressing from G major into C minor (another perfect cadence), but it is decorated harshly with the presence of an F# (see trombones, choir, etc.). This creates and F#/G semitonal false relation clash - quite a cruel dissonance! - yet the passage remains largely unperturbed to our ears. Sakuraba is once again flexing his harmonic palette.
Next, we return to a triple metric grouping - this time 3/4 - in our home tonality of E Phrygian (0:45). Here, a crunching 2nd violin melody reinforces the Phrygian character tones (the flattened 2nd and 7th; here, F and D), and I have built up the timbre of this melody through use of a guiro, muted trumpet and consecutive violin down-bowing for added crunch.
Harmonically, we get a demonstration of another Sakuraba trait - chromatically ascending harmony. Note here the choir (and also the horns) rising chromatically by semitone in parallel 5ths (E-F-F#-G) on top of an E-Phrygian pedal ostinato in the bass instruments (contrabassoon, piano, contrabass).
At the same time, we get a return to the opening rapid flutes (0:46), intriguingly playing passages with G# - conflicting harshly against the ascending parallel 5ths underneath (G# vs G; 0:49). Altogether these create quite a menacing and intensifying passage.
At 0:57, we return to consonance with a 4/4 passage, now unusually in F# minor (F#-A-C#; very distant to E Phrygian). And then we progress via a backwards tertiary modulation into A minor (C#-A; 1:12). This passage is akin to the previous A minor passage; the string melody returns, now with an additional countermelody in the oboes soaring high above as we conclude with an imperfect cadence in G major for a tertiary shift back to E Phrygian for the loop.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Lalivero Ruins, Lalivero, Ruins
#GoldenSun
#Orchestra
#LaliveroRuins Lalivero Ruins | Orchestral Cover](https://i.ytimg.com/vi/zEYMPMyweWc/mqdefault.jpg)
![Shaman Village (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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New year, new goals: time to start creating Extended versions for the older TandA arrangements, starting with Golden Suns Shaman Village. You asked, I (eventually) listened :P
Also now with slightly enhanced mastering o/
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Shaman Village
#GoldenSun
#Orchestra
#ShamanVillage Shaman Village (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/zMYbrnSrNDo/mqdefault.jpg)

![Kalay | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Arriving in Kalay, you are first greeted by this mighty theme, now orchestrated from Golden Sun!
➤ Analysis:
The work itself is rather triumphant for a little market town theme, but that is perhaps what makes it such a classic, characterized particularly by the double echoing harps (which I have extended here to run nearly throughout the entire work, as opposed to finishing at 0:35 in the original ).
To create its rather triumphant feeling, there are many tertiary progressions (particularly, downward a major 3rd), such as B-flat major to G major at 0:27, and later on, C major to A-flat major (0:47).
These particular shifts are very grand movements due to their voice leading (for example, the major 3rd shifts down a semitone to become the 5th; e.g. in C major, the E shifts down to an E-flat now in A-flat major - beautifully smooth voice leading).
Otherwise, the work is quite a simple one, floating mainly around the I, IV and V chords. I have fleshed out some of the harmonies at 1:00 to add a little more colour to these relatively simple chords.
Here, Ive also combined my usual sample libraries (EastWest) with some brand new Vienna Symphonic libraries, which should hopefully create some better legatos in the melodies.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and 8Dio.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, 8Dio
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Kalay, Kalay Village, City, Town
#GoldenSun
#Orchestra
#TheLostAge Kalay | Orchestral Cover](https://i.ytimg.com/vi/zwClU8QycJA/mqdefault.jpg)