Uploaded February 2024 | Updated September 2026, 2 weeks ago
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The Doom Dragon is defeated; the final lighthouse lit, and our journey is finally at its end.
Come hear an orchestral arrangement of one of the final themes from Golden Sun: The Lost Age, "The Final Beacon", originally composed by Motoi Sakuraba.
--------------------
➤ Analysis:
(*Contains Spoilers*)
We did it - the last beacon has been ignited. So what would be a fitting theme to use to musically mark this occasion?
Sakuraba aptly chooses to score a variation of the Golden Sun Main Theme ("Prologue (Book One)") for this, albeit a more doleful variation rather than the upbeat, march-like original. Why make this change? Well, narratively, we've just defeated the Doom Dragon (which turned out to be our parents - long-thought dead, now quite probably dead), and the last lighthouse has been lit (which we had originally set out to prevent happening). It's a rather unexpected turn of events resulting in a remarkably solemn moment.
Whereas the main theme is in A major, here we commence in A minor (A-C-E), with a slow statement of the theme played by Sakuraba's favourite panpipes. Accompanying this is the (Golden Sun trademarked) echoing arpeggios in various mallet percussion.
Harmonically, we are descending (as if deflated by the situation), progressing chromatically downwards until we hit the dominant (the fifth; here E). But Sakuraba does not stop there; he steps further down to D♯ - a Tritone interval ("Devil in Music", e.g. A to D♯) - spelling out an unstable diminished 7th chord (D♯-F♯-A-C). Additional chords include an Augmented 6th chord (G♯-C-E; 0:06) and Major 7ths (F-A-C-E; 0:23). This use of chords creates a crushingly sombre aesthetic. To complement this, I introduced string harmonies that gradually emerge (0:17).
As the section repeats (0:29), I developed the orchestration; shifting the melody to flutes & oboes, adding a countermelody in the clarinet, all of which encircled by devastating string harmonies.
The "B" section commences at 0:54 as we modulate into the sub-mediant (chord VI; here F major) via a Diminished 7th. Here, the latter part of the main theme appears (still in its grave state) in the strings, flutes & horns, all in octaves. This is accompanied by soft brass and string chords; a warmer timbre. I made the decision to remove the arpeggiating percussion from this section so that it had more impact when it returns in the following section.
As this section closes (1:09), we get a big dominant chord (chord V; here E), expecting a dramatic return to the tonic of A minor via a perfect cadence. Instead, we get a glorious interrupted cadence (chord V to VI; here E to F) which diverts this expectation and brings us a repeat of the "B" section.
Here, I treated this as the emotional climax of the track and orchestrated accordingly: the melody is doubled in a further octave by piccolo, additional wind countermelodies are added, a choir emerges, all topped off with development of the opening arpeggiating percussion material, now twinkling high above.
This drops down at 1:22 as we prepare for the repeat back to the beginning (where the orchestration is notably smaller), reintroducing the panpipes to smoothen this transition as well as adding a fermata (a brief pause) at the end of the track (1:31) to further mark this loop point.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Sampleism and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Sampleism, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, The Final Beacon
#GoldenSun
#Orchestra
#TheFinalBeacon
🎵 Sheet Music & Parts ➤ mymusicsheet.com/TandA/340771
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
The Doom Dragon is defeated; the final lighthouse lit, and our journey is finally at its end.
Come hear an orchestral arrangement of one of the final themes from Golden Sun: The Lost Age, "The Final Beacon", originally composed by Motoi Sakuraba.
--------------------
➤ Analysis:
(*Contains Spoilers*)
We did it - the last beacon has been ignited. So what would be a fitting theme to use to musically mark this occasion?
Sakuraba aptly chooses to score a variation of the Golden Sun Main Theme ("Prologue (Book One)") for this, albeit a more doleful variation rather than the upbeat, march-like original. Why make this change? Well, narratively, we've just defeated the Doom Dragon (which turned out to be our parents - long-thought dead, now quite probably dead), and the last lighthouse has been lit (which we had originally set out to prevent happening). It's a rather unexpected turn of events resulting in a remarkably solemn moment.
Whereas the main theme is in A major, here we commence in A minor (A-C-E), with a slow statement of the theme played by Sakuraba's favourite panpipes. Accompanying this is the (Golden Sun trademarked) echoing arpeggios in various mallet percussion.
Harmonically, we are descending (as if deflated by the situation), progressing chromatically downwards until we hit the dominant (the fifth; here E). But Sakuraba does not stop there; he steps further down to D♯ - a Tritone interval ("Devil in Music", e.g. A to D♯) - spelling out an unstable diminished 7th chord (D♯-F♯-A-C). Additional chords include an Augmented 6th chord (G♯-C-E; 0:06) and Major 7ths (F-A-C-E; 0:23). This use of chords creates a crushingly sombre aesthetic. To complement this, I introduced string harmonies that gradually emerge (0:17).
As the section repeats (0:29), I developed the orchestration; shifting the melody to flutes & oboes, adding a countermelody in the clarinet, all of which encircled by devastating string harmonies.
The "B" section commences at 0:54 as we modulate into the sub-mediant (chord VI; here F major) via a Diminished 7th. Here, the latter part of the main theme appears (still in its grave state) in the strings, flutes & horns, all in octaves. This is accompanied by soft brass and string chords; a warmer timbre. I made the decision to remove the arpeggiating percussion from this section so that it had more impact when it returns in the following section.
As this section closes (1:09), we get a big dominant chord (chord V; here E), expecting a dramatic return to the tonic of A minor via a perfect cadence. Instead, we get a glorious interrupted cadence (chord V to VI; here E to F) which diverts this expectation and brings us a repeat of the "B" section.
Here, I treated this as the emotional climax of the track and orchestrated accordingly: the melody is doubled in a further octave by piccolo, additional wind countermelodies are added, a choir emerges, all topped off with development of the opening arpeggiating percussion material, now twinkling high above.
This drops down at 1:22 as we prepare for the repeat back to the beginning (where the orchestration is notably smaller), reintroducing the panpipes to smoothen this transition as well as adding a fermata (a brief pause) at the end of the track (1:31) to further mark this loop point.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Sampleism and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Sampleism, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, The Final Beacon
#GoldenSun
#Orchestra
#TheFinalBeacon


![Lalivero Ruins | Orchestral Cover
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An orchestral arrangement of the Lalivero Ruins from the classic and beloved JRPG, Golden Sun, as voted by YOU! :D
➤ Analysis:
Although titled Lalivero Ruins by the players, this track appears several times before reaching this end-game location, such as the post-Saturos encounter with Alex atop Mercury Lighthouse and Atmiller Cave.
However, I suspect the track came to be known as Lalivero Ruins since it is used as the precursor theme to the iconic Venus Lighthouse theme, thus making the track fixed in memory as the track that comes before Venus Lighthouse near Lalivero. Funnily enough, there is actually no location in Golden Sun known as the Lalivero Ruins - it should really be called the Tunnel Ruins. But alas, I did not come up with the titles! ;)
The track, although sounding rather neutral in the original, has a surprising amount of dissonance. Foremost, the track opens in a loose E-Phrygian tonality (E-F-G-A-B-C-D-E) - loose due to the chromatic appearance of Bbs and Abs in the 2nd measure (0:07).
At the same time, the metre is skewed between either a grouping of 2/4, 3/4 or 6/4. I decided on transcribing it as 6/4 due to the flutes and bass instruments moving every 3 beats, with the choir melody rising and falling across 6 beats. Ultimately, it could also be scored in 3/4.
To add to the dissonance, there is a plethora of tritone intervals (the Diabolus in Musica - the Devil in Music), notably the F-B found often in the flutes and the choir (0:03), again highlighting that Phrygian tonality.
As the opening 4-bar phrase repeats at 0:15, I expand upon the material with additional brass, new string and harp doublings, and an ancient-sounding crotale/antique cymbals on the choir melody.
By 0:28 we progress via a loose perfect cadence (V-I; E-A) into a 4/4 passage in A minor that is relatively consonant, albeit still referencing Phrygian through the progression to Bb (0:30). Here, the violins take the melodic lead surrounded by an octave shuffling bassline and pulsing choir (which I have expanded upon with some additional string ostinati).
At 0:37, we get a remarkable shift. Tonally, we are progressing from G major into C minor (another perfect cadence), but it is decorated harshly with the presence of an F# (see trombones, choir, etc.). This creates and F#/G semitonal false relation clash - quite a cruel dissonance! - yet the passage remains largely unperturbed to our ears. Sakuraba is once again flexing his harmonic palette.
Next, we return to a triple metric grouping - this time 3/4 - in our home tonality of E Phrygian (0:45). Here, a crunching 2nd violin melody reinforces the Phrygian character tones (the flattened 2nd and 7th; here, F and D), and I have built up the timbre of this melody through use of a guiro, muted trumpet and consecutive violin down-bowing for added crunch.
Harmonically, we get a demonstration of another Sakuraba trait - chromatically ascending harmony. Note here the choir (and also the horns) rising chromatically by semitone in parallel 5ths (E-F-F#-G) on top of an E-Phrygian pedal ostinato in the bass instruments (contrabassoon, piano, contrabass).
At the same time, we get a return to the opening rapid flutes (0:46), intriguingly playing passages with G# - conflicting harshly against the ascending parallel 5ths underneath (G# vs G; 0:49). Altogether these create quite a menacing and intensifying passage.
At 0:57, we return to consonance with a 4/4 passage, now unusually in F# minor (F#-A-C#; very distant to E Phrygian). And then we progress via a backwards tertiary modulation into A minor (C#-A; 1:12). This passage is akin to the previous A minor passage; the string melody returns, now with an additional countermelody in the oboes soaring high above as we conclude with an imperfect cadence in G major for a tertiary shift back to E Phrygian for the loop.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Lalivero Ruins, Lalivero, Ruins
#GoldenSun
#Orchestra
#LaliveroRuins Lalivero Ruins | Orchestral Cover](https://i.ytimg.com/vi/zEYMPMyweWc/mqdefault.jpg)
![Shaman Village (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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New year, new goals: time to start creating Extended versions for the older TandA arrangements, starting with Golden Suns Shaman Village. You asked, I (eventually) listened :P
Also now with slightly enhanced mastering o/
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Shaman Village
#GoldenSun
#Orchestra
#ShamanVillage Shaman Village (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/zMYbrnSrNDo/mqdefault.jpg)

![Kalay | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Arriving in Kalay, you are first greeted by this mighty theme, now orchestrated from Golden Sun!
➤ Analysis:
The work itself is rather triumphant for a little market town theme, but that is perhaps what makes it such a classic, characterized particularly by the double echoing harps (which I have extended here to run nearly throughout the entire work, as opposed to finishing at 0:35 in the original ).
To create its rather triumphant feeling, there are many tertiary progressions (particularly, downward a major 3rd), such as B-flat major to G major at 0:27, and later on, C major to A-flat major (0:47).
These particular shifts are very grand movements due to their voice leading (for example, the major 3rd shifts down a semitone to become the 5th; e.g. in C major, the E shifts down to an E-flat now in A-flat major - beautifully smooth voice leading).
Otherwise, the work is quite a simple one, floating mainly around the I, IV and V chords. I have fleshed out some of the harmonies at 1:00 to add a little more colour to these relatively simple chords.
Here, Ive also combined my usual sample libraries (EastWest) with some brand new Vienna Symphonic libraries, which should hopefully create some better legatos in the melodies.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and 8Dio.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, 8Dio
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Kalay, Kalay Village, City, Town
#GoldenSun
#Orchestra
#TheLostAge Kalay | Orchestral Cover](https://i.ytimg.com/vi/zwClU8QycJA/mqdefault.jpg)