H2H-XMas Map 29 Pacifist in 0:12 @4shockblast
H2H-XMas Map 29 Pacifist in 0:12  @4shockblast
Uploaded December 2024 | Updated September 2026, 2 weeks ago
Map name: Main Branch
Map author: Dave "Mud" Swift

This might be the least fun run to optimize in H2H-XMas for pacifist/UV-Speed. It's absolute misery all the way through. The keygrab is north and happens maybe 1/20 attempts on average (sometimes there are really bad streaks, sometimes it's somewhat common). Because it's north, you can't smash into the wall, and I have to stop for a bit and switch to MF50 at the right moment to lower my speed, which is what really drops the consistency a lot. Then, every single monster on the way after that is a gamble. I gotta hope that:
- The PE doesn't move towards the door and block me completely.
- The viles do not target me early or get infought if they do target me or if they do target me, it's only one vile and I don't take any other damage.
- The revenants at the door do not annihilate me right away especially if the viles target me.
- The manc moves out of the way, which seems totally random and only seems to happen if I try to pass on the right side.
- The other mancs in front do not instantly fire especially if I already took damage.
- The manc near the exit door does not fire while I open it.
- The mancs behind the exit door do not fire instantly and I can squeeze through.

The squeeze through part seems semi-likely to happen if I execute the movement there right, but it's hard to be prepared because I can never really be too sure what happens there. The most I can do to avoid some of the RNG is open and close the door and reopen at the rough time the manc would be in a good position, but that doesn't add significant amounts of consistency. The wall after the first manc is bumpy; eventually, I realized that having the right angle going in usually means you don't bump the wall, but it's hard to be consistent there and if you bump and you're being targeted, you rarely have time to hide from the fire.

Any sane individual would just use the invul in the starting area to do this, but obviously, you want everything above to happen quickly, and at that point, you may as well grind without because the faster you are, the less likely you are to get hit of course. So, I went for one exit without it, and it may have been a mistake. :^) This took nearly 5K attempts, and then I got rewarded with this .00 time. At least it's Reality, which is the major saving grace here, but also it's so miserable I don't want to go for a really good time. 10s is possible with everything going fast, there's also a chance the exit manc instantly moves right, that probably means 9s is possible, but that would be horribly unfun to do.

I did also try SSGing to push monsters out of the way, and that doesn't help at all either, so pacifist or not, this is simply not worth further grinding.

Captured using DSDA-Doom v0.28.2
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4shockblast |

H2H-XMas Map 29 Pacifist in 0:12

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