Uploaded December 2024 | Updated September 2026, 1 week ago
Map name: Living in Sin
Map author: Rhett "DoomMan" Farinholt
This map is just a box inside a box inside a box inside a box. There's very little redeeming factor here, it really looks like it could have been made at best in early 94, and it still wouldn't have been as good as the competition. Also, the map has weird nodes or something that causes invisible walls to be there in a whole bunch of places, so sometimes you'll SSG a monster and hit a non-existent barrier in front of the monster, which is great.
Scattered monsters and limited ammo mean max is a bit annoying, it's really just rote kill things in the way and try to conserve ammo, hoping for some infights to improve that. Most exits do not kill all the monsters. My route and weapon usage are not that similar to Veinen's; I think this is cleaner, which makes a time save fairly easy, but not sure how low this can go and don't really want to find out. My best was 2:24 with a missed kill, I'm sure it could go much lower, this was only about 60ish attempts. Having already breached 2:30, I don't see much reason to go for a better time.
Captured using DSDA-Doom v0.27.5
Map name: Living in Sin
Map author: Rhett "DoomMan" Farinholt
This map is just a box inside a box inside a box inside a box. There's very little redeeming factor here, it really looks like it could have been made at best in early 94, and it still wouldn't have been as good as the competition. Also, the map has weird nodes or something that causes invisible walls to be there in a whole bunch of places, so sometimes you'll SSG a monster and hit a non-existent barrier in front of the monster, which is great.
Scattered monsters and limited ammo mean max is a bit annoying, it's really just rote kill things in the way and try to conserve ammo, hoping for some infights to improve that. Most exits do not kill all the monsters. My route and weapon usage are not that similar to Veinen's; I think this is cleaner, which makes a time save fairly easy, but not sure how low this can go and don't really want to find out. My best was 2:24 with a missed kill, I'm sure it could go much lower, this was only about 60ish attempts. Having already breached 2:30, I don't see much reason to go for a better time.
Captured using DSDA-Doom v0.27.5










