4shockblast | H2H-XMas Map 22 Pacifist in 1:01 @4shockblast | Uploaded December 2023 | Updated October 2024, 16 hours ago.
Map name: Elf-Town
Map author: David "Lizard" Reid
I take back what I said about map 21, this is a truly frustrating run. It's hitscan hell most of the way through, so survival anywhere is really painful. The movement at the start is actually kind of annoying because of the imps and shit in the way. You have to wallrun. There's a line skip at the lift before the two keys. The manc is too fat. And, on top of all that, you have basically guaranteed rev punch damage after teleporting from the teleporter room. Special shoutouts to the imp that wakes up about half the time before that; you see him in this run, but I got lucky he turned. Normally, he just moves into the middle of the room and the entire hallway is blocked. In the end, I got 1:02 three times, and this was my only improvement over that. Sub-1:00 is almost certainly doable, I get blocked quite a bit in this run in the lift after the keys, but that not happening is quite rare, and one one pretty good run where that didn't happened, I actually died before the exit doors, to the chaingunners, so it's not even the end of the run. Very frustrating run, 650 attempts, would not do this again. :^)
Captured using DSDA-Doom v0.27.4
Map name: Elf-Town
Map author: David "Lizard" Reid
I take back what I said about map 21, this is a truly frustrating run. It's hitscan hell most of the way through, so survival anywhere is really painful. The movement at the start is actually kind of annoying because of the imps and shit in the way. You have to wallrun. There's a line skip at the lift before the two keys. The manc is too fat. And, on top of all that, you have basically guaranteed rev punch damage after teleporting from the teleporter room. Special shoutouts to the imp that wakes up about half the time before that; you see him in this run, but I got lucky he turned. Normally, he just moves into the middle of the room and the entire hallway is blocked. In the end, I got 1:02 three times, and this was my only improvement over that. Sub-1:00 is almost certainly doable, I get blocked quite a bit in this run in the lift after the keys, but that not happening is quite rare, and one one pretty good run where that didn't happened, I actually died before the exit doors, to the chaingunners, so it's not even the end of the run. Very frustrating run, 650 attempts, would not do this again. :^)
Captured using DSDA-Doom v0.27.4