Uploaded November 2025 | Updated September 2026, 2 weeks ago
Blue's Team:
Exeggutor L67
Psychic
Explosion
Leaf Storm
Trick Room
Arcanine L68
Crunch
Flare Blitz
ExtremeSpeed
Thunder Fang
Machamp L69
Fling
Attract
Stone Edge
DynamicPunch
Rhyperior L70
Megahorn
Earthquake
Stone Edge
Thunder Fang
Tyranitar L70
Low Kick
Fire Fang
Earthquake
Rock Slide
Pidgeot L72
Return
Air Slash
Steel Wing
Double Team
Analysis:
Blue's team has significantly higher levels in this battle, but the strategy remains similar to the first fight. Nuke Exeggutor before it sets up Trick Room and then proceed to defeat the rest of his team.
Key Strategy:
Nuke Exeggutor: Focus on taking down Exeggutor before it can set up Trick Room. This will prevent the speed advantage for Blue's team.
Items to Note:
Iron Ball on Machamp: Machamp is holding an Iron Ball, halving its Speed and boosting the power of Fling to 130 base power.
Fling's One-Time Use: Fling only works once, so once it is used, the strategy becomes less threatening.
General Approach:
Trick Room Counter: Counter Exeggutor's Trick Room by taking it down swiftly to avoid the speed disadvantage.
Exploit Weaknesses: Blue's team has weaknesses that can be exploited. Use effective moves against each Pokemon.
Caution:
Fling's Initial Power: Be cautious when facing Machamp for the first time, as Fling's initial power with the Iron Ball is substantial.
Adapt to Higher Levels: Adjust your strategy to account for the higher levels of Blue's team compared to the previous encounter.
Blue's Team:
Exeggutor L67
Psychic
Explosion
Leaf Storm
Trick Room
Arcanine L68
Crunch
Flare Blitz
ExtremeSpeed
Thunder Fang
Machamp L69
Fling
Attract
Stone Edge
DynamicPunch
Rhyperior L70
Megahorn
Earthquake
Stone Edge
Thunder Fang
Tyranitar L70
Low Kick
Fire Fang
Earthquake
Rock Slide
Pidgeot L72
Return
Air Slash
Steel Wing
Double Team
Analysis:
Blue's team has significantly higher levels in this battle, but the strategy remains similar to the first fight. Nuke Exeggutor before it sets up Trick Room and then proceed to defeat the rest of his team.
Key Strategy:
Nuke Exeggutor: Focus on taking down Exeggutor before it can set up Trick Room. This will prevent the speed advantage for Blue's team.
Items to Note:
Iron Ball on Machamp: Machamp is holding an Iron Ball, halving its Speed and boosting the power of Fling to 130 base power.
Fling's One-Time Use: Fling only works once, so once it is used, the strategy becomes less threatening.
General Approach:
Trick Room Counter: Counter Exeggutor's Trick Room by taking it down swiftly to avoid the speed disadvantage.
Exploit Weaknesses: Blue's team has weaknesses that can be exploited. Use effective moves against each Pokemon.
Caution:
Fling's Initial Power: Be cautious when facing Machamp for the first time, as Fling's initial power with the Iron Ball is substantial.
Adapt to Higher Levels: Adjust your strategy to account for the higher levels of Blue's team compared to the previous encounter.
![Super Banjo-Tooie 64 Longplay - Complete 100% Walkthrough - No Commentary [Nintendo 64]
📝 Super Banjo-Tooie 64 is a rom-hack made by UED. It is a re-creation of Banjo-Tooie in the Super Mario 64 engine, and is the sequel to Super Banjo-Kazooie 64. Unlike the original, all of the levels in this game are complete, although it has no ending or final boss.
The overworld layout can be very confusing, since everything was ported from Banjo-Tooie there are a lot of tunnels that look like they go somewhere but dont do anything.
The Wing Cap has unique physics, in that Mario travels at a constant speed, regardless of the direction he is facing. This means that he can gain height until the Wing Cap runs out.
💭 Please let me know what are your thoughts regarding this video in the comment section below! Any feedback is appreciated.
📌 Super Banjo-Tooie 64 playlist: https://bit.ly/SuperBanjoTooie64Playlist
📌 Super Banjo-Kazooie 64 playlist: https://bit.ly/SuperBanjoKazooiePlaylist
Fun Facts:
There are three built in cheats in this game which are activated in a room through a cave in the starting area. Use the D-pad while in the cave to select and activate the cheats: ↓
● Wallhack - makes walls partially transparent, can make things look very strange
● Speedhack - makes the character move much quicker
● Aimbot - forces the character to face the nearest enemy, toggled on/off by pressing down on the D-pad. Most useful for Ballbuster.
Timestamps:
Jinjo Village - 00:00
Mayahem Temple - 3:02
Glitter Gulch Mine - 11:57
Witchyworld - 22:26
Jolly Rogers Lagoon - 30:17
Terrydactyland - 36:32
Grunty Industries - 45:40
Hailfire Peaks - 53:59
Cloud Cuckooland 1:05:19
Obtaining the remaining, missing stars - 1:13:01
#Nintendo64 #SuperBanjoTooie64 #SuperBanjoTooie64Gameplay Super Banjo-Tooie 64 Longplay - Complete 100% Walkthrough - No Commentary [Nintendo 64]](https://i.ytimg.com/vi/ls5Ibga_cOE/mqdefault.jpg)
![Kirby 64: The Crystal Shards Longplay - Complete 100% Walkthrough - No Commentary [Nintendo 64]
Welcome to our Kirby 64: The Crystal Shards non-commentary video for the Nintendo 64! Join us as we explore this classic platformer starring the lovable pink puffball and his friends.
Well walk you through every level, from Pop Stars lush greens to Shiver Stars icy depths. Well show you how to collect all of the crystal shards and reach the games true ending along the way.
Kirby 64: The Crystal Shards is known for its colorful graphics, fun gameplay, and memorable music, which were excited to share with you in this video. So sit back, relax, and lets begin our Kirby adventure!
Timestamps:
00:10 - Intro & Opening
01:40 - Level 1: Pop Star
16:24 - Level 2: Rock Star
37:49 - Level 3: Aqua Star
1:00:22 - Level 4: Neo Star
1:24:07 - Level 5: Shiver Star
1:49:39 - Level 6: Ripple Star
2:02:39 - Level 7: Dark Star
2:05:08 - Ending
2:05:48 - Credits Kirby 64: The Crystal Shards Longplay - Complete 100% Walkthrough - No Commentary [Nintendo 64]](https://i.ytimg.com/vi/luAyowWOz5A/mqdefault.jpg)








