Game Engineering Podcast | Guy Davidson (Total Wars) on C++ committee and more! @GameEngineeringPodcast | Uploaded March 2024 | Updated October 2024, 12 hours ago.
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book.
In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development!
Guy's Linkedin: linkedin.com/in/j-guy-davidson
Beautiful C++ book: amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840
00:00 Introduction
00:49 Guy's history in the industry
34:22 Into C++
37:38 CPP2 AKA cppfront
48:51 How ISO C++ committee operates
1:14:47 Memory management in games
1:32:11 Disk IO in games
Game Engineering Podcast
Show links: podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book.
In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development!
Guy's Linkedin: linkedin.com/in/j-guy-davidson
Beautiful C++ book: amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840
00:00 Introduction
00:49 Guy's history in the industry
34:22 Into C++
37:38 CPP2 AKA cppfront
48:51 How ISO C++ committee operates
1:14:47 Memory management in games
1:32:11 Disk IO in games
Game Engineering Podcast
Show links: podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss