Game Engineering Podcast | Why Stasis: Bone Totem will stay with you @GameEngineeringPodcast | Uploaded June 2024 | Updated October 2024, 12 hours ago.
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio @STASISGame , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem.
Brotherhood games website: thebrotherhoodgames.com
[[ SIGN UP FOR THEIR NEWSLETTER! ]]
Steam:
Stasis: Bone Totem: store.steampowered.com/app/1426010/STASIS_BONE_TOTEM
Beautiful Desolation: store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804
Cayne: store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804
Stasis: store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804
Game Engineering Podcast
Show links: podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
0:00:00 Intro
0:01:34 Launching studio & making Stasis
0:21:58 making Cayne & reusing software
0:35:31 making Beautiful Desolation
0:45:09 Stasis: Bone Totem overview & beginnings
0:58:51 Horror & Gore of Stasis: Bone Totem
1:08:49 Character design & super-toy bear Moses
1:20:15 Creating Narrative & Story
1:32:13 Puzzles, Navigation & Steam reviews
1:56:59 Localization & how to do it properly
1:58:21 Phenomenal writing by Jack Barton Mitchell
2:09:28 Marketing horror games
2:28:10 Piracy & message to pirates
2:37:35 Goodbyes
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio @STASISGame , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiece Stasis: Bone Totem.
Brotherhood games website: thebrotherhoodgames.com
[[ SIGN UP FOR THEIR NEWSLETTER! ]]
Steam:
Stasis: Bone Totem: store.steampowered.com/app/1426010/STASIS_BONE_TOTEM
Beautiful Desolation: store.steampowered.com/app/912570/BEAUTIFUL_DESOLATION/?curator_clanid=36528804
Cayne: store.steampowered.com/app/532840/CAYNE/?curator_clanid=36528804
Stasis: store.steampowered.com/app/380150/STASIS/?curator_clanid=36528804
Game Engineering Podcast
Show links: podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
0:00:00 Intro
0:01:34 Launching studio & making Stasis
0:21:58 making Cayne & reusing software
0:35:31 making Beautiful Desolation
0:45:09 Stasis: Bone Totem overview & beginnings
0:58:51 Horror & Gore of Stasis: Bone Totem
1:08:49 Character design & super-toy bear Moses
1:20:15 Creating Narrative & Story
1:32:13 Puzzles, Navigation & Steam reviews
1:56:59 Localization & how to do it properly
1:58:21 Phenomenal writing by Jack Barton Mitchell
2:09:28 Marketing horror games
2:28:10 Piracy & message to pirates
2:37:35 Goodbyes