Gun / Revolver Rig in Unreal Engine 5.7 | RIG IT! @ProjProd
Gun / Revolver Rig in Unreal Engine 5.7 | RIG IT!  @ProjProd
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Learn how to rig a fully functional revolver from scratch using Blender and Unreal Engine Control Rig. In this video, we go through the entire process, from analyzing and preparing the model, building a clean bone structure, and handling mechanical skinning, all the way to creating an efficient Control Rig setup.

We’ll cover key concepts like rotation constraints, avoiding gimbal lock, FK-based workflows, and two different ways to drive mechanical behavior using Remap nodes and Spherical Pose Readers (RBF). Finally, we bring everything to life with a quick animation using Manny, showing how easy it is to animate both character and prop together.

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Thanks again to On Mars 3D for this great Revolver!
youtube.com/@UCR5O7XNqQ9Fc_unQrgLnAIw

00:00 Intro
00:31 Context
01:07 Preparing the model in Blender
03:20 Placing bones
06:35 Renaming and parenting bones
07:44 Skinning process
10:27 Exporting to Unreal
11:14 Fixing Custom Normals in Unreal
12:10 Creating Control Rig, placing Controls
16:08 FK Solving
17:47 Rotation Constraints (min and max values)
22:37 Distribute rotation across bones (hammer / cylinder)
25:10 Other method (hammer/trigger)
27:37 Some animation !
28:30 Outro

#animation #controlrig #gun #revolver #mechanical #unrealengine
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Gun / Revolver Rig in Unreal Engine 5.7 | RIG IT!

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