Uploaded April 2026 | Updated September 2026, 2 weeks ago
Learn how to add dynamic accessories with real-time physics directly inside Unreal Engine using Control Rig only. In this tutorial, we set up chains, bags, and cloth elements, create custom bones, and drive everything with a clean and efficient physics workflow !
From Skeletal Mesh editing to Control Rig physics, sockets, collisions, and Animation Blueprints, you’ll see how to build a fully procedural system that works both in Sequencer and in-game.
Perfect for games and cinematics, this workflow lets you bring your characters to life with believable secondary motion in just a few steps.
Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
00:00 Intro
00:26 Context
01:20 Adding joints in the Skeletal Mesh Editor
05:27 Control Rig Physics Setup
11:37 Adding Socket
13:34 Setting up Collisions
17:45 SKM Cloth Example
22:27 Sequencer / Cinematic Use
23:25 ABP / Game Quick Setup
#unrealengine #animation #physics #controlrig
Learn how to add dynamic accessories with real-time physics directly inside Unreal Engine using Control Rig only. In this tutorial, we set up chains, bags, and cloth elements, create custom bones, and drive everything with a clean and efficient physics workflow !
From Skeletal Mesh editing to Control Rig physics, sockets, collisions, and Animation Blueprints, you’ll see how to build a fully procedural system that works both in Sequencer and in-game.
Perfect for games and cinematics, this workflow lets you bring your characters to life with believable secondary motion in just a few steps.
Follow me on :
Instagram : instagram.com/proj_production
LinkedIn : linkedin.com/in/stephane-biava
00:00 Intro
00:26 Context
01:20 Adding joints in the Skeletal Mesh Editor
05:27 Control Rig Physics Setup
11:37 Adding Socket
13:34 Setting up Collisions
17:45 SKM Cloth Example
22:27 Sequencer / Cinematic Use
23:25 ABP / Game Quick Setup
#unrealengine #animation #physics #controlrig










