Uploaded December 2020 | Updated September 2026, 2 weeks ago
A starter save is when you complete the required story mission(s) in order for the game to allow you to be able to save the game but then stopping the story and completing all possible side missions available at the stage of the game. In regards to this starter save, nothing but "In the Beginning..." has been completed. So basically, not a single story mission is needed to be completed to be able to have access to a safehouse and to be able to save your game. As you can see in the video, there is a pink blip left on the radar at all times in front of the Ocean Beach safehouse, but you don't have to do anything with it and can leave it as is. You don't have to go into the pink marker at all.
Things that you can complete in a 43% (OM0) GTA VC starter save:
In the Beginning... + Acquiring the EC White Admiral
Purchase safehouses except for Leaf Links (Not assets)
3 stadium events (Hotring + Acquiring the EP/FP Hotring Racer, EP/FP Hotring Racer A or EP/FP Hotring Racer B, Bloodring, and Dirtring + Acquiring the AP Sanchez)
4 off-road missions (PCJ Playground, Cone Crazy, Trial by Dirt + Acquiring the EC Black Sanchez, and Test Track + Acquiring the EC Black Rancher)
3 RC vehicle missions (RC Bandit Race, RC Baron Race, and RC Raider Pickup)
Paramedics level 12
Vigilante level 12
Firefighter level 12
Pizza Boy level 10
100 taxi fares
100 hidden packages
34/35 rampages
35/36 stunt jumps
Rob 15 stores
This starter save also includes low stats. All peds wasted or vehicles exploded stats are as low as possible, only ones are because of rampages or RC missions. In general, ALL STATS are kept as minimal (or good) as possible.
Leaf Links not bought and rampage undone are obviously requirements for some OM0 tasks, hence why they dragged the percentage of this save to 43% of the usual 44%. Since I personally consider using ammu-nation menus and such things "OM0-like", I did not obtain vehicles which require those methods in my 1st starter save, however I still WANTED them in the beginning, thus 2 starter saves were assembled.
This save has EP/FP Hotring Racer, EP/FP Hotring Racer A, EP/FP Hotring Racer B, AP Sanchez, NE Taxi, NE Cabbie, NE Kaufman Cab, NE Bloodring Banger A, NE Bloodring Banger B, and NE Flatbed saved in garages. Those can be done later in a save as well, but I decided to include them in starter save, so I never have to worry about those. If I don't want those, I dump them during real save, of course.
Note that named NE vehicles in this save were obtained using ways which do NOT require any replay features. Same goes for AP Sanchez, EP/FP Hotring Racer, but also for the EP/FP Hotring Racer A and EP/FP Hotring Racer B. However, I DID use replay to make them NE. I mean why not? Making them NE is not cheating. You simply CAN do this if you play PC while you completely can NOT do this on other platforms. So I cannot be "skipping" and "cheating past" some stuff with doing this. Just adding a cherry on top of the cake, cuz I can..
Note that Hotrings A and B and Sanchez were obtained with the ammu-nation trick, NOT with the replay. All those rare vehicles in this save are mainly obtained since they will be converted to EC Black. However I WILL KEEP EP/FP Hotring A and B and AP Sanchez in one of my 100% saves as well.
Having such a save is not so easy as you may think. This kind of save runs take me months to master, although I gotta say, VC is alot easier compared to III. To get this save done, it did not take me more than a week of mastering, meanwhile III just dragged over 2 months. VC has alot less RNG with peds, however there still is some idiotic programming. Also, this is 2nd save assembled focusing on future OM0 tasks.
A starter save is when you complete the required story mission(s) in order for the game to allow you to be able to save the game but then stopping the story and completing all possible side missions available at the stage of the game. In regards to this starter save, nothing but "In the Beginning..." has been completed. So basically, not a single story mission is needed to be completed to be able to have access to a safehouse and to be able to save your game. As you can see in the video, there is a pink blip left on the radar at all times in front of the Ocean Beach safehouse, but you don't have to do anything with it and can leave it as is. You don't have to go into the pink marker at all.
Things that you can complete in a 43% (OM0) GTA VC starter save:
In the Beginning... + Acquiring the EC White Admiral
Purchase safehouses except for Leaf Links (Not assets)
3 stadium events (Hotring + Acquiring the EP/FP Hotring Racer, EP/FP Hotring Racer A or EP/FP Hotring Racer B, Bloodring, and Dirtring + Acquiring the AP Sanchez)
4 off-road missions (PCJ Playground, Cone Crazy, Trial by Dirt + Acquiring the EC Black Sanchez, and Test Track + Acquiring the EC Black Rancher)
3 RC vehicle missions (RC Bandit Race, RC Baron Race, and RC Raider Pickup)
Paramedics level 12
Vigilante level 12
Firefighter level 12
Pizza Boy level 10
100 taxi fares
100 hidden packages
34/35 rampages
35/36 stunt jumps
Rob 15 stores
This starter save also includes low stats. All peds wasted or vehicles exploded stats are as low as possible, only ones are because of rampages or RC missions. In general, ALL STATS are kept as minimal (or good) as possible.
Leaf Links not bought and rampage undone are obviously requirements for some OM0 tasks, hence why they dragged the percentage of this save to 43% of the usual 44%. Since I personally consider using ammu-nation menus and such things "OM0-like", I did not obtain vehicles which require those methods in my 1st starter save, however I still WANTED them in the beginning, thus 2 starter saves were assembled.
This save has EP/FP Hotring Racer, EP/FP Hotring Racer A, EP/FP Hotring Racer B, AP Sanchez, NE Taxi, NE Cabbie, NE Kaufman Cab, NE Bloodring Banger A, NE Bloodring Banger B, and NE Flatbed saved in garages. Those can be done later in a save as well, but I decided to include them in starter save, so I never have to worry about those. If I don't want those, I dump them during real save, of course.
Note that named NE vehicles in this save were obtained using ways which do NOT require any replay features. Same goes for AP Sanchez, EP/FP Hotring Racer, but also for the EP/FP Hotring Racer A and EP/FP Hotring Racer B. However, I DID use replay to make them NE. I mean why not? Making them NE is not cheating. You simply CAN do this if you play PC while you completely can NOT do this on other platforms. So I cannot be "skipping" and "cheating past" some stuff with doing this. Just adding a cherry on top of the cake, cuz I can..
Note that Hotrings A and B and Sanchez were obtained with the ammu-nation trick, NOT with the replay. All those rare vehicles in this save are mainly obtained since they will be converted to EC Black. However I WILL KEEP EP/FP Hotring A and B and AP Sanchez in one of my 100% saves as well.
Having such a save is not so easy as you may think. This kind of save runs take me months to master, although I gotta say, VC is alot easier compared to III. To get this save done, it did not take me more than a week of mastering, meanwhile III just dragged over 2 months. VC has alot less RNG with peds, however there still is some idiotic programming. Also, this is 2nd save assembled focusing on future OM0 tasks.










