Uploaded March 2019 | Updated September 2026, 9 hours ago
With the growth of online VR spaces, users lack a consistent identity, and a way of expressing themselves to each other. Create 1) a VR Avatar API that provides a customizable animating model representing the user, and 2) an example app to demonstrate its application. The model must smoothly animate to reflect the user's physical pose from the hand controller and headset position and orientation data (perhaps employing inverse kinematics). Provide
some means by which a user could drive emotive animations and expressions (such as shows of surprise, pity or anger). Consider customisations for the Avatars, and provide some back-end service or customisations to be downloaded.
With the growth of online VR spaces, users lack a consistent identity, and a way of expressing themselves to each other. Create 1) a VR Avatar API that provides a customizable animating model representing the user, and 2) an example app to demonstrate its application. The model must smoothly animate to reflect the user's physical pose from the hand controller and headset position and orientation data (perhaps employing inverse kinematics). Provide
some means by which a user could drive emotive animations and expressions (such as shows of surprise, pity or anger). Consider customisations for the Avatars, and provide some back-end service or customisations to be downloaded.










