Uploaded March 2026 | Updated September 2026, 2 weeks ago
Defeating the first few bosses in Grime II without taking damage. Play as a formless critter that pretty much epitomizes being a starving artist by eating anything artsy nearby.
I received an early key for this game but I'm a bit behind on finishing it prior to the release tomorrow so here's the first few bosses which coincides with the initial embargo information. Hopefully I'll have the rest of the bosses up later this week.
So far it's a solid Metroidvania. You're a bit of a fragile China doll that dies in 3-4 hits (leveling health felt pretty minimal in gains) and your heal is recharged from killing critters (except for specific stagger points on bosses) that makes dying pretty easy. Nothing is lost on death so it's pretty relaxed there. Curiously, after the first few bosses you do seem to become pretty strong to destroy the others quickly from the multiple damage sources you have along with your parry damaging enemies. Considering how often boss attacks can be parried I started pumping the Pliability stat to increase the damage when parrying and was pretty happy with that (especially since it also affected the scaling of my dinky dagger). The game also looks great as a plus.
0:00 Overgrown Barrier
0:42 Bound Shell
2:59 Melded Giant
5:09 Faceless Bishop Darsh
6:43 Mountainborn
8:02 Third Lahav Knight
9:02 Prime Pitcher
10:11 Tankard Warden
11:10 Greatblade Preacher
Grime II can be purchased on March 31st at store.steampowered.com/app/2529790/GRIME_II
My Social Media Stuff:
discord.gg/z6WhfmcYXu
twitter.com/CrankyTemplar
Defeating the first few bosses in Grime II without taking damage. Play as a formless critter that pretty much epitomizes being a starving artist by eating anything artsy nearby.
I received an early key for this game but I'm a bit behind on finishing it prior to the release tomorrow so here's the first few bosses which coincides with the initial embargo information. Hopefully I'll have the rest of the bosses up later this week.
So far it's a solid Metroidvania. You're a bit of a fragile China doll that dies in 3-4 hits (leveling health felt pretty minimal in gains) and your heal is recharged from killing critters (except for specific stagger points on bosses) that makes dying pretty easy. Nothing is lost on death so it's pretty relaxed there. Curiously, after the first few bosses you do seem to become pretty strong to destroy the others quickly from the multiple damage sources you have along with your parry damaging enemies. Considering how often boss attacks can be parried I started pumping the Pliability stat to increase the damage when parrying and was pretty happy with that (especially since it also affected the scaling of my dinky dagger). The game also looks great as a plus.
0:00 Overgrown Barrier
0:42 Bound Shell
2:59 Melded Giant
5:09 Faceless Bishop Darsh
6:43 Mountainborn
8:02 Third Lahav Knight
9:02 Prime Pitcher
10:11 Tankard Warden
11:10 Greatblade Preacher
Grime II can be purchased on March 31st at store.steampowered.com/app/2529790/GRIME_II
My Social Media Stuff:
discord.gg/z6WhfmcYXu
twitter.com/CrankyTemplar










