Uploaded November 2021 | Updated September 2026, 2 weeks ago
We are zooming and that's really all there is to say.
Warlocks are trying to get their super back ASAP while the Hunter is working in finishers and tether when possible. A lot of this run hinges on the success of the tank room, so make that your prioritization when running this strike. Understand when things spawn, how they spawn and what killing/not killing certain things does for your positioning.
General Tips:
1st Unstoppable Champion can be skipped (although in GMs he does seem to wander up so be careful).
You can have someone sparrow through double doors (where the phalanx / two legionaires spawn) and get into tank room early to setup (we don't do this here but it can be helpful).
The balls are on a timer, so it might be best to pick it up (to spawn the enemies) and then drop it / head over and deal with those spawns, and then go back to pick up the orb and deposit. Reduces pressure to do everything all at once.
For Boss phases, try to have someone (or 2) setup in the generator field ready to break the generator. This reduces the panic of trying to dodge the meatballs.
That's all I got, enjoy!
0:00 Loadouts
1:02 Opening
3:45 Tank Room
7:25 Double Orbs
11:40 Boss Room
This a grandmaster nightfall speedrun of the strike proving grounds during season of the lost
We are zooming and that's really all there is to say.
Warlocks are trying to get their super back ASAP while the Hunter is working in finishers and tether when possible. A lot of this run hinges on the success of the tank room, so make that your prioritization when running this strike. Understand when things spawn, how they spawn and what killing/not killing certain things does for your positioning.
General Tips:
1st Unstoppable Champion can be skipped (although in GMs he does seem to wander up so be careful).
You can have someone sparrow through double doors (where the phalanx / two legionaires spawn) and get into tank room early to setup (we don't do this here but it can be helpful).
The balls are on a timer, so it might be best to pick it up (to spawn the enemies) and then drop it / head over and deal with those spawns, and then go back to pick up the orb and deposit. Reduces pressure to do everything all at once.
For Boss phases, try to have someone (or 2) setup in the generator field ready to break the generator. This reduces the panic of trying to dodge the meatballs.
That's all I got, enjoy!
0:00 Loadouts
1:02 Opening
3:45 Tank Room
7:25 Double Orbs
11:40 Boss Room
This a grandmaster nightfall speedrun of the strike proving grounds during season of the lost










