Uploaded February 2021 | Updated September 2026, 2 weeks ago
The opening to this strike is such a pain in the ass. RNG enemy spawns make it difficult to kill enemies off spawn (with the exception of the final two sets of enemies). Once you break-through, the strike opens up a bit and you have more room to get creative. We had a few different ideas with the two barrier knights but ultimately settled on what you see here. After that, it's pretty much business as usual, deal as much damage to the boss as you can, kill ad spawns ... rinse repeat.
Enjoy!
0:00 Sparrow Spawn
0:30 First Room
1:30 Second Room + Outside Hive Spawns
3:20 Double Servitor Room
4:16 Garage Door
5:40 Boss Room
The opening to this strike is such a pain in the ass. RNG enemy spawns make it difficult to kill enemies off spawn (with the exception of the final two sets of enemies). Once you break-through, the strike opens up a bit and you have more room to get creative. We had a few different ideas with the two barrier knights but ultimately settled on what you see here. After that, it's pretty much business as usual, deal as much damage to the boss as you can, kill ad spawns ... rinse repeat.
Enjoy!
0:00 Sparrow Spawn
0:30 First Room
1:30 Second Room + Outside Hive Spawns
3:20 Double Servitor Room
4:16 Garage Door
5:40 Boss Room








![[BOUNTY] Trio Kings Fall Challenge
Yes hello.
Fun bounty that came up on the lowman server. Trio KF, where you needed to use one of each class. Then, for every encounter you needed to use the same subclass and your weapons needed to match that subclass as well.
0:00 - Intro
2:23 - Totems (Wipe)
6:42 - Totems (Arc)
12:32 - Warpriest (Void)
24:07 - Golgoroth (Stasis)
33:09 - Daughters (Strand)
57:07 - Oryx (Solar)
Enjoy! [BOUNTY] Trio Kings Fall Challenge](https://i.ytimg.com/vi/afVY5l2rmNM/mqdefault.jpg)

