Uploaded June 2023 | Updated September 2026, 3 weeks ago
This week's live is covering questions around defining what a color space is and topics around exposing to the right.
0:06 Introduction
3:46 Where in the pipeline would you trim the exposure for a showLUT? And while you’re grading?
11:49 Why would you choose a wider color space if you’re grading Rec709 material and delivering Rec709 as well?
16:27 If we expose to the right to avoid clipping and noise in the darkest part of the image, how can we deal with clipping at the highlights?
20:03 Can you go over how you do the photometric increase and decrease of exposure with the nodes in your last video?
23:04 I thought it was better to use a CST at the end of the node stack to grade for different deliveries, doesn’t project level color management defeat that purpose?
25:26 Do you have a description of nuances with how Resolve tools react when they’re working in different color spaces?
28:45 Should a DP always expose to the right or just when the environment is not bright enough?
35:26 Do you prefer doing your color management in nodes or at the project level?
38:15 If linear gain is photometric for exposure, what is the most accurate way to modify contrast and color balance?
43:19 Adding saturation using gamma in an HSV node produces a lot of artifacts. Gain handles that better but still produces noise. Any solution or workaround?
50:57 RED cameras do a highlight recovery in IPP2. When is it good to expose to the right to that range? And when should we avoid recovering those stops?
53:22 How do you work with texture and do you use compress shadows?
57:22 You talk about non Resolve tools when it comes to look development. Could you touch on which tools are the most used in your arsenal?
59:19 Conclusion
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Grab my Voyager LUT Pack. 17 LUTs to provide beautiful looks for any type of project so you can grade faster, take every image further, and attract better and better jobs.
http://procolor.ist/voyager-lut-pack
Get my free Kodak 2383 film print LUT for DWG and ACES here:
http://procolor.ist/freelut
Check out my ebook, The Colorist's 10 Commandments:
http://procolor.ist/ebook
This week's live is covering questions around defining what a color space is and topics around exposing to the right.
0:06 Introduction
3:46 Where in the pipeline would you trim the exposure for a showLUT? And while you’re grading?
11:49 Why would you choose a wider color space if you’re grading Rec709 material and delivering Rec709 as well?
16:27 If we expose to the right to avoid clipping and noise in the darkest part of the image, how can we deal with clipping at the highlights?
20:03 Can you go over how you do the photometric increase and decrease of exposure with the nodes in your last video?
23:04 I thought it was better to use a CST at the end of the node stack to grade for different deliveries, doesn’t project level color management defeat that purpose?
25:26 Do you have a description of nuances with how Resolve tools react when they’re working in different color spaces?
28:45 Should a DP always expose to the right or just when the environment is not bright enough?
35:26 Do you prefer doing your color management in nodes or at the project level?
38:15 If linear gain is photometric for exposure, what is the most accurate way to modify contrast and color balance?
43:19 Adding saturation using gamma in an HSV node produces a lot of artifacts. Gain handles that better but still produces noise. Any solution or workaround?
50:57 RED cameras do a highlight recovery in IPP2. When is it good to expose to the right to that range? And when should we avoid recovering those stops?
53:22 How do you work with texture and do you use compress shadows?
57:22 You talk about non Resolve tools when it comes to look development. Could you touch on which tools are the most used in your arsenal?
59:19 Conclusion
---
Grab my Voyager LUT Pack. 17 LUTs to provide beautiful looks for any type of project so you can grade faster, take every image further, and attract better and better jobs.
http://procolor.ist/voyager-lut-pack
Get my free Kodak 2383 film print LUT for DWG and ACES here:
http://procolor.ist/freelut
Check out my ebook, The Colorist's 10 Commandments:
http://procolor.ist/ebook






![Every Hollywood Colorist Uses This (Live training)
In todays episode of Grade School, youll learn how to work with images not like a colorist, but like a [REDACTED], helping you get more cinematic grades every time.
•••••••••
Grab my exposure chart DCTL here (free): https://procolor.ist/exposure-dctl
Get the full mindset of a colorist by reading my ebook, The Colorists Ten Commandments: https://procolor.ist/ebook
Ready to move from grading shots to creating looks? Get a free trial of Contour, my look design plugin for Resolve that uses battle-tested, Hollywood color science: https://procolor.ist/contour-official
•••••••••
You can also grab my free Kodak 2383 film LUT for free: https://procolor.ist/freelut
Check out my Voyager LUT pack here: https://procolor.ist/voyager-lut-pack
0:00 Introduction
2:26 Cinematography core concepts
12:17 Translating cinematography concepts to Resolve tools
40:00 When NOT to think photographically
45:30 Whats the difference between setting luma mix to 0 and only using the Y channel in the curves?
50:50 Why are you using the dropdown menu to change the color space of a node instead of using a color space transform sequence in nodes?
52:50 Is there a way to show stops using the curves?
56:46 When do we use offset instead of linear gain?
1:00:35 Conclusion Every Hollywood Colorist Uses This (Live training)](https://i.ytimg.com/vi/nVMKC77AmTM/mqdefault.jpg)



