GoldenEye 007 Facts You Still Dont Know @GamerFolklore
GoldenEye 007 Facts You Still Dont Know  @GamerFolklore
Uploaded June 2026 | Updated September 2026, 3 weeks ago
My friends, today we're diving deep into some of the rarest, most unusual GoldenEye 007 facts and oddities ever discovered, including brand new findings pulled from the game's decompiled code, nearly 30 years after its release!

In this video, we'll explore bizarre hidden mechanics, including a newly discovered secret about the game's slapping mechanic, and how the items characters hold in the opening cutscene actually change based on progress you've made in your gameplay. These are the kinds of details that even the most dedicated GoldenEye fans may have intuited, but were never proven until recently. Also we get into a bit of a history lesson, and some other strange things in the game!

From obscure glitches to development secrets buried in the code, this is a celebration of everything that makes GoldenEye 007 one of the most endlessly fascinating games on the Nintendo 64.

Pour yourself a nice beverage, get comfy, and here we go.

Vids, Clips & Links referenced;
The GoldenEye Depot (Great Site!) goldeneyedepot.com
Some Gameplay thanks to Graslu youtube.com/@Graslu00/videos
Vali's Train Backrooms youtu.be/1wDaE_4LAlE
Manocheese Train Frontrooms youtube.com/watch?v=-jhcpYM2eiQ
Whowasphone404's GoldenEye Translation gamefaqs.gamespot.com/n64/197462-goldeneye-007/faqs/80387/dialog-

00:00 Intro
00:40 Slap Radius Fact
04:48 Character Roll Secret
06:38 Cossacks History
13:33 No Backgrounds
18:03 Strange Train


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GoldenEye 007 Facts You Still Don't Know

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