Uploaded August 2020 | Updated September 2026, 1 hour ago
In this video, we use a NinePatchRect in Godot 3.2 to create a flexible, stylized background that can be used for UI in your games. We talk through the creation of the art asset, setting up a NinePatchRect node, and save our work as a dedicated Scene that can be instanced in other parts of our projects.
*** Links ***
Sample asset to use:
assets.codepen.io/21542/DemoUiBackgroundNineRect.png
Godot NinePatchRect docs:
docs.godotengine.org/en/3.2/classes/class_ninepatchrect.html
Aseprite:
aseprite.org
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discord.gg/umD2GRy
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Twitter:
twitter.com/drewconley13
In this video, we use a NinePatchRect in Godot 3.2 to create a flexible, stylized background that can be used for UI in your games. We talk through the creation of the art asset, setting up a NinePatchRect node, and save our work as a dedicated Scene that can be instanced in other parts of our projects.
*** Links ***
Sample asset to use:
assets.codepen.io/21542/DemoUiBackgroundNineRect.png
Godot NinePatchRect docs:
docs.godotengine.org/en/3.2/classes/class_ninepatchrect.html
Aseprite:
aseprite.org
💬 Join our Discord community of people making video games:
discord.gg/umD2GRy
🎨 Get a free RPG Sprite Pack by joining our newsletter:
newsletter.gamedevshift.com
Twitter:
twitter.com/drewconley13










