Uploaded April 2021 | Updated September 2026, 2 weeks ago
Testing a pixel art sprite with normal map with Godot Light2D and Occluder2D. To make shadow not casting on top of sprite, you need to use both "Item Cull Mask" option for "Shadow" and "Range". "Shadow" mask determine which layer to receive shadow. "Range" mask determine which layer to receive light.
Testing a pixel art sprite with normal map with Godot Light2D and Occluder2D. To make shadow not casting on top of sprite, you need to use both "Item Cull Mask" option for "Shadow" and "Range". "Shadow" mask determine which layer to receive shadow. "Range" mask determine which layer to receive light.










