Uploaded February 2026 | Updated September 2026, 2 weeks ago
Here's the longplay of the level 14 of Gobliins 6
And the walkthrough ↓↓ (only actions useful to progress in the level are indicated)
01:42 Winkle - Look at the flag
01:55 Winkle - Use the boxing glove on the board and pick it up
02:11 Winkle - Use the boxing glove on crate three times
02:26 Winkle - Put the board on the boards
03:00 Winkle - Pick up the skeleton hand
03:22 Fingus - Use the pliers on the sock
03:36 Fingus - Pick up the lamp
03:43 Fingus - Pick up the powder barrel
03:54 Fingus - Use the gun powder on the slime
04:27 Fingus, Winkle and Buffoon - Use the crate
05:10 Buffoon - Use the magnifying glass on the orbit three times
07:04 Winkle - Pick up sea sprouts
07:20 Winkle - Use the rubber duck on the handbell
08:00 Winkle - Talk to Angoustin four times
08:54 Winkle - Give the two flints to Angoustin
09:57 Winkle - Use the corkscrew on the middle amphora and take a look inside
10:24 Winkle - Use the pliers on the middle amphora to get a ray call
10:43 Winkle - Use the corkscrew on the bottom amphora and the magnet on the sand to get a small key
11:34 Winkle - Use the boxing glove on the crate three times
11:51 Winkle - Use the small key on the safe
12:08 Fingus - Open the safe and look inside to get a medallion
12:22 Fingus - Pick up the wire
12:26 Fingus - Pick up the jar and the handkerchief
12:41 Fingus - Pick up the old racket
13:08 Fingus - Use the horn
13:24 Fingus - Use the stick on the horn pipe
13:50 Fingus - Use the salt shaker on the razor clam hole and go over it to ascend
14:29 Winkle - Use the corkscrew on the top amphora and with Fingus, use the net on some old wine
15:34 Fingus - Use the plankton net on the plankton
16:08 Fingus - Use the plankton net on the plankton crossing and with Winkle, use the hand mixer on the plankton
16:46 Winkle - Use the dishwashing glove on the on the depth worm and with Fingus, press the tail of the worm
17:50 Winkle - Look at the left cabin and use the skeleton hand on the ghost
18:14 Fingus - Look at the left cabin and use the handkerchief on the ghost
18:41 Fingus - Look at the left cabin and use the pendant on the ghost
19:10 Fingus - Use some fabric on the pole
19:29 Fingus - Look at the left cabin and talk to the ghost
20:47 Winkle - Look at the fresco
21:53 Winkle - Use the ray call on the right cabin
22:54 Fingus - Put the lamp on the shelf, use the sea fireflies on the lamp and talk to Flabille the jellyfish
23:36 Fingus - Put the lamp on the shelf and give the plankton to Flabille
24:57 Fingus - Put the lamp on the edge
25:05 Winkle - Look at the fresco
26:20 Winkle - Give the sea sprouts to Mounda the stingray
27:06 Fingus - Collect plankton again with Winkle's help
27:33 Fingus - Give the plankton to Flabille
28:07 Fingus - Talk to Mounda, talk to Flabille and use the horn
30:29 Fingus - Talk to Mounda, talk to Flabille and use the horn
32:53 Fingus - Collect plankton again to give to Flabille
34:58 Winkle - Use the tin mug on the hardened seaweed, use the file on it and pick up the mug
35:54 Winkle - Use the seaweed powder on the plankton
36:14 Fingus - Collect plankton again to give to Flabille
37:15 Fingus - Talk to Mounda, talk to Flabille and use the horn
GOBLiiNS 6 - The Prince Buffoon - The Madmen of the Year 1000 is an adventure game made by Pierre Gilhodes (Schnibble Productions) and released on February 10, 2026 on PC.
#Gobliins6 #Longplay #Walkthrough #AdventureGame #PointAndClick #Gobliiins
Here's the longplay of the level 14 of Gobliins 6
And the walkthrough ↓↓ (only actions useful to progress in the level are indicated)
01:42 Winkle - Look at the flag
01:55 Winkle - Use the boxing glove on the board and pick it up
02:11 Winkle - Use the boxing glove on crate three times
02:26 Winkle - Put the board on the boards
03:00 Winkle - Pick up the skeleton hand
03:22 Fingus - Use the pliers on the sock
03:36 Fingus - Pick up the lamp
03:43 Fingus - Pick up the powder barrel
03:54 Fingus - Use the gun powder on the slime
04:27 Fingus, Winkle and Buffoon - Use the crate
05:10 Buffoon - Use the magnifying glass on the orbit three times
07:04 Winkle - Pick up sea sprouts
07:20 Winkle - Use the rubber duck on the handbell
08:00 Winkle - Talk to Angoustin four times
08:54 Winkle - Give the two flints to Angoustin
09:57 Winkle - Use the corkscrew on the middle amphora and take a look inside
10:24 Winkle - Use the pliers on the middle amphora to get a ray call
10:43 Winkle - Use the corkscrew on the bottom amphora and the magnet on the sand to get a small key
11:34 Winkle - Use the boxing glove on the crate three times
11:51 Winkle - Use the small key on the safe
12:08 Fingus - Open the safe and look inside to get a medallion
12:22 Fingus - Pick up the wire
12:26 Fingus - Pick up the jar and the handkerchief
12:41 Fingus - Pick up the old racket
13:08 Fingus - Use the horn
13:24 Fingus - Use the stick on the horn pipe
13:50 Fingus - Use the salt shaker on the razor clam hole and go over it to ascend
14:29 Winkle - Use the corkscrew on the top amphora and with Fingus, use the net on some old wine
15:34 Fingus - Use the plankton net on the plankton
16:08 Fingus - Use the plankton net on the plankton crossing and with Winkle, use the hand mixer on the plankton
16:46 Winkle - Use the dishwashing glove on the on the depth worm and with Fingus, press the tail of the worm
17:50 Winkle - Look at the left cabin and use the skeleton hand on the ghost
18:14 Fingus - Look at the left cabin and use the handkerchief on the ghost
18:41 Fingus - Look at the left cabin and use the pendant on the ghost
19:10 Fingus - Use some fabric on the pole
19:29 Fingus - Look at the left cabin and talk to the ghost
20:47 Winkle - Look at the fresco
21:53 Winkle - Use the ray call on the right cabin
22:54 Fingus - Put the lamp on the shelf, use the sea fireflies on the lamp and talk to Flabille the jellyfish
23:36 Fingus - Put the lamp on the shelf and give the plankton to Flabille
24:57 Fingus - Put the lamp on the edge
25:05 Winkle - Look at the fresco
26:20 Winkle - Give the sea sprouts to Mounda the stingray
27:06 Fingus - Collect plankton again with Winkle's help
27:33 Fingus - Give the plankton to Flabille
28:07 Fingus - Talk to Mounda, talk to Flabille and use the horn
30:29 Fingus - Talk to Mounda, talk to Flabille and use the horn
32:53 Fingus - Collect plankton again to give to Flabille
34:58 Winkle - Use the tin mug on the hardened seaweed, use the file on it and pick up the mug
35:54 Winkle - Use the seaweed powder on the plankton
36:14 Fingus - Collect plankton again to give to Flabille
37:15 Fingus - Talk to Mounda, talk to Flabille and use the horn
GOBLiiNS 6 - The Prince Buffoon - The Madmen of the Year 1000 is an adventure game made by Pierre Gilhodes (Schnibble Productions) and released on February 10, 2026 on PC.
#Gobliins6 #Longplay #Walkthrough #AdventureGame #PointAndClick #Gobliiins










