Uploaded June 2020 | Updated September 2026, 2 weeks ago
Glycon will soon have a companion product for building low poly trees, for games and CG work.
Oculus Medium has created a really solid workflow for high poly modeling. While my product will in no way actually compete with theirs, I'm curious if I should implement the same controller configuration they use, essentially helping enforce a 'standard' for VR modeling, or should I deliberately use something else?
Let me know what you think, before I spend too much time on the controller setup :)
Glycon will soon have a companion product for building low poly trees, for games and CG work.
Oculus Medium has created a really solid workflow for high poly modeling. While my product will in no way actually compete with theirs, I'm curious if I should implement the same controller configuration they use, essentially helping enforce a 'standard' for VR modeling, or should I deliberately use something else?
Let me know what you think, before I spend too much time on the controller setup :)










