Uploaded August 2023 | Updated September 2026, 3 weeks ago
glTF is the game-changing open standard for pervasive transmission and runtime display of 3D assets. This BOF delves into glTF's powerful capabilities and the impact it has on the industry.
0:00:40 - State of glTF
0:09:05 - Leveling Up 3D Commerce
0:23:49 - Body Anchors
0:30:48 - Physically Based Rendering (PBR)
0:42:30 - Material X and PBR
0:50:38 - Interactivity
1:02:46 - Composite Scenes
1:25:12 - Q&A
Presenters: Alexey Medvedev (3D Formats Chair/ Meta); Dan Frith (3D Formats Vice Chair/ Avataar); Patrick Hadley (Body Chair/ Snap); Ed Mackey (PBR Chair/ AGI); Henrik Edstrom (Autodesk); Gerald Guyomard (Interactivity/ Adobe); Leonard Daly (Khronos Group/ Daly Realism)
glTF is the game-changing open standard for pervasive transmission and runtime display of 3D assets. This BOF delves into glTF's powerful capabilities and the impact it has on the industry.
0:00:40 - State of glTF
0:09:05 - Leveling Up 3D Commerce
0:23:49 - Body Anchors
0:30:48 - Physically Based Rendering (PBR)
0:42:30 - Material X and PBR
0:50:38 - Interactivity
1:02:46 - Composite Scenes
1:25:12 - Q&A
Presenters: Alexey Medvedev (3D Formats Chair/ Meta); Dan Frith (3D Formats Vice Chair/ Avataar); Patrick Hadley (Body Chair/ Snap); Ed Mackey (PBR Chair/ AGI); Henrik Edstrom (Autodesk); Gerald Guyomard (Interactivity/ Adobe); Leonard Daly (Khronos Group/ Daly Realism)










