Gladiator II VFX: Lighting & rendering in Katana with @ILMVFX @FoundryTeam
Gladiator II VFX: Lighting & rendering in Katana with @ILMVFX  @FoundryTeam
Uploaded July 2025 | Updated September 2026, 5 days ago
Discover how Katana played a key role in the incredible Gladiator II VFX. In this talk, Maria Corcho, Lead Lighting Technical Director at Industrial Light & Magic, delves into the lighting techniques used in the historical epic. Find out how software like Katana enables working with complex scenes, so that the artists can stay focused on the creative process.

About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.

Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Gladiator II VFX: Lighting & rendering in Katana with @ILMVFXPractical lighting with Katana and Arnold: Preparing to renderRenderMan Challenge how to get started with Katana: Lighting your scenePart 6 of 7: Working with USD between Nuke and Nuke Stage | Nuke Stage | FoundryMaking of André Jukebox w/@jonnhyrdgCopyCat Masterclass | 11. Batch Size: Optimizing Dataset SizeMari in Minutes | Lesson 9: Working with nodes (Color, Merge, Paint)Nuke 17.0 | Projections in 3DBuild AI projects that organize themselves, using Griptape | Griptape | FoundryTexturing 101: Key MaterialsAI-Assisted Cleanups and Matte Painting | Griptape & Nuke | FoundryMari in Minutes | Lesson 3  Texture workflow & references
Foundry |

Gladiator II VFX: Lighting & rendering in Katana with @ILMVFX

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER