Uploaded August 2026 | Updated September 2026, 4 days ago
Discover how Griptape makes it easy to integrate projects directly into your pipeline. Learn how to automatically organize inputs and outputs, define custom directories using macro languages, and set up reusable "situations" for seamless asset versioning.
Whether you’re working locally or sharing assets with a team across multiple operating systems, this video demonstrates how to customize project hierarchies, use variables, and keep files fully contained. For studios looking to optimize workflow organization for their artists, this video is perfect for you.
Chapters
00:00 - Intro
00:12 - Auto-Organizing Inputs and Outputs
00:41 - Utilizing Custom Reusable "Situations"
02:04 - Image Asset Versioning and Workflow Structure
03:20 - Video Generation with Gemini Omni Flash
04:26 - Customizing Project Hierarchies and Inheritance
05:23 - Asset Sharing and Team Collaboration
07:17 - Cross-Platform Multi-OS Workflows
🔗 Helpful Links:
What is Griptape? AI orchestration in VFX explained: foundry.com/insights/pipeline-workflows/what-griptape-ai-orchestration-vfx
Learn more about Griptape: foundry.com/products/griptape
How to Get Started with Griptape (Playlist): youtube.com/playlist?list=PLZRzNKLLiEycBdyhrvxyT9D6A_7RMTylH
Join the Griptape Discord Community: discord.com/invite/griptape
Follow Foundry:
instagram.com/foundryteam
linkedin.com/company/foundryteam
Go behind the scenes with the artists, studios, and tech shaping the future of VFX and animation: foundry.com/insights
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Discover how Griptape makes it easy to integrate projects directly into your pipeline. Learn how to automatically organize inputs and outputs, define custom directories using macro languages, and set up reusable "situations" for seamless asset versioning.
Whether you’re working locally or sharing assets with a team across multiple operating systems, this video demonstrates how to customize project hierarchies, use variables, and keep files fully contained. For studios looking to optimize workflow organization for their artists, this video is perfect for you.
Chapters
00:00 - Intro
00:12 - Auto-Organizing Inputs and Outputs
00:41 - Utilizing Custom Reusable "Situations"
02:04 - Image Asset Versioning and Workflow Structure
03:20 - Video Generation with Gemini Omni Flash
04:26 - Customizing Project Hierarchies and Inheritance
05:23 - Asset Sharing and Team Collaboration
07:17 - Cross-Platform Multi-OS Workflows
🔗 Helpful Links:
What is Griptape? AI orchestration in VFX explained: foundry.com/insights/pipeline-workflows/what-griptape-ai-orchestration-vfx
Learn more about Griptape: foundry.com/products/griptape
How to Get Started with Griptape (Playlist): youtube.com/playlist?list=PLZRzNKLLiEycBdyhrvxyT9D6A_7RMTylH
Join the Griptape Discord Community: discord.com/invite/griptape
Follow Foundry:
instagram.com/foundryteam
linkedin.com/company/foundryteam
Go behind the scenes with the artists, studios, and tech shaping the future of VFX and animation: foundry.com/insights
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.










