@AuroDev
  @AuroDev
AuroDev | Giving The Players Special Abilities // Unity Indie Game Devlog #8 @AuroDev | Uploaded August 2021 | Updated October 2024, 6 hours ago.
➤ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
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In this devlog I will be giving the players special abilities to play around with! Ok, maybe not anything as dramatic as in the thumbnail, but special abilities are special abilities right? Some can blow up planets and some can close open doorways.

Now Is the Best Time to Start Making Games:
youtube.com/watch?v=sYOz43BHEPk

0:00 Intro
0:21 Special Abilities
4:27 Visual Improvements to Room Placement

Includes music by Harris Heller, StreamBeats.com
Giving The Players Special Abilities // Unity Indie Game Devlog #8Testing Multiplayer with Steam Remote Play // Unity Indie Game Devlog 26Fighting an Eternal Bug, New Languages & QoL Changes // Unity Indie Game Devlog 29Implementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #9Zero Budget VIDEO GAME MARKETING // Going Viral on SteamWhat Kind of a Game Should You Make? - BIG Idea vs SMALL IdeaSteam Build Review Results // Mortal Glory 2 Indie Game Devlog #31Making AI Smarter, Automating Game Testing With AI, Performance Issues // Unity Indie Game Devlog #9Game Development with Full Time Job: 6 Time Management Tips for Making GamesMy Game Failed Steam Review // Unity Indie Game Devlog #35Making a Better Map // Mortal Glory 2 Indie Game Devlog #23Playing My Own Game // Chambers of Devious Design Steam Release Stream

Giving The Players Special Abilities // Unity Indie Game Devlog #8 @AuroDev

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