GGXrd Rev 2- I-no SM Combos: Sin @Mynus
GGXrd Rev 2- I-no SM Combos: Sin  @Mynus
Uploaded June 2017 | Updated September 2026, 2 weeks ago
Disclaimer:
I-no in Rev 2 can now combo into her ground-based command throw, Shoudoku Method (SM). This is great for combo extensions and generates amazing meter gain. Tradeoffs are that it now no longer grabs behind I-no, becomes active later, and can now be blitzed. The air version of SM retains its previous properties.
SM combos are unfortunately very character specific in cases outside of universal routes from H STBT and j.D. In many cases, the ideal, max damage combo is character specific as well, so be sure to choose the right combo for the right situation if you are looking to optimize your damage output.

Evernote Combo Transcription and Full character list here:
tinyurl.com/ljt2jfm
GGXrd Rev 2- I-no SM Combos: SinDBFZ Corner Super Dash Crossup After SnapSFV Karin Justframe Tenko Anti-air Options Part 2.GGXrd I-no Corner j.D Fautless Defense Cancel Option SelectGGXrd -Revelator- I-no vs Raven Countermeasures 3DBFZ Gotenks Ghost OkiMynus (IN) vs A3Religion (JO): New Years FT10 1/1/2018Xrd I-no Instant Overhead: Midscreen Option 4 (Throw Starter)Cell Fullscreen Conversion with Kid Buu AssistGuilty Gear Xrd: Rev 2 - I-no 663 FortissimoAndroid 18 Corner Dragon Rush SetplayThems Fightin Herds: Tianhuo Combo Primer and Lvl 2 Options
Mynus |

GGXrd Rev 2- I-no SM Combos: Sin

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER