Android 18 Corner Dragon Rush Setplay @Mynus
Android 18 Corner Dragon Rush Setplay  @Mynus
Uploaded February 2018 | Updated September 2026, 2 weeks ago
These examples show that even on Up-Tech, you cannot escape or take the hit on 214M used for oki.

Snap Back Series:
Double jump for the confirm if they took the hit to allow time for Android 17 to leave the screen so that you can call him again for the combo into another Dragon Rush.

Non Snap Back Series:
Delay the 214M after j.2H to allow Android 18 to be at the perfect height to confirm the hit. On block or hit, the 2M for pickup/blockstring is the same, allowing this to be an effective OS.


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store.playstation.com/#!/ja-jp/tid=CUSA00572_00
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Android 18 Corner Dragon Rush Setplay

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