JSConf | Getting started with three js and WebGL by Jaume Sanchez Elias at JSConf Budapest 2015 @jsconf_ | Uploaded 3 years ago | Updated 11 hours ago
Slides: http://www.clicktorelease.com/talks/jsconfbp-2015/
http://jsconfbp.com/#thespite
Get started coding real-time graphics in the browser with WebGL and three.js. Starting from the basic structure of a three.js web app, going through to the main elements of the API with several useful examples, will help you to get a foothold on the exciting world of 3D graphics, now on desktop and mobile. It's not required to have previous knowledge of 3D graphics, linear algebra or linear transforms.
Slides: http://www.clicktorelease.com/talks/jsconfbp-2015/
http://jsconfbp.com/#thespite
Get started coding real-time graphics in the browser with WebGL and three.js. Starting from the basic structure of a three.js web app, going through to the main elements of the API with several useful examples, will help you to get a foothold on the exciting world of 3D graphics, now on desktop and mobile. It's not required to have previous knowledge of 3D graphics, linear algebra or linear transforms.