Getting Started with Slang: Draw Your First Splat @khronos
Getting Started with Slang: Draw Your First Splat  @khronos
Uploaded May 2025 | Updated September 2026, 3 weeks ago
This engaging hands-on session walked through creating your first Gaussian splat using Slang. Perfect for graphics programmers interested in getting started with neural techniques, this hands-on introduction takes you from installation through basic shader compilation to rendering your first splat.

Minimal Slang Compilation: github.com/swoods-nv/slang-basics/tree/main/MinimalSlangCompilation
Slang Command Line Options: github.com/shader-slang/slang/blob/master/docs/command-line-slangc-reference.md
Slang Standard Module Interfaces: docs.shader-slang.org/en/latest/external/core-module-reference/interfaces
Wolfram Gaussian Function: mathworld.wolfram.com/GaussianFunction.html
Getting Started with Slang: Draw Your First SplatWebGL + WebGPU Meetup LIVE!EVOLVE - Next Generation BenchmarkingShading Languages Symposium 2026: Upgrading from GLSL to Slang in the Vulkan Nvpro-SamplesVulkan Japan Meetup - September 2022 (日本初 Vulkanミートアップ)Bellevue College XR Lab: Latest Developments and Updates for Community EngagementKhronos ML Council: Accelerating AI with Open Standards and Ecosystem InsightsState of OpenXROpenVX Town Hall Meeting: Framing the Future of Image and Sensor ProcessingIWOCL 2026 - SYrtos: Extending SYCL for Real-Time Programming3D on the Web 2026 - Best Practices for Compressing glTF TexturesWhat Monitor? - Stardust and Building a Mobile XR Desktop PC
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Getting Started with Slang: Draw Your First Splat

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