Get feedback on your gamedev project | 4 ways @DrewConley
Get feedback on your gamedev project | 4 ways  @DrewConley
Uploaded February 2022 | Updated September 2026, 2 hours ago
Feedback is a critical part of the iterative design process. Getting outside perspective can help fill in "blind spots" you have and inform you to improve the quality of your game. This video outlines a few specific tactics and strategies for gathering feedback on your gamedev projects. These have really helped me with my games - I hope they help you, too!

Looking for tips on finishing your game? I made a video about that, too: youtu.be/IMSCE_Z2dps

00:00:00 Intro
00:00:53 Have a form inside the game
00:02:12 Consider using analytics
00:03:26 Actually watch people play
00:05:42 Show your game to other devs
00:06:24 You remain in creative control

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Need help, have a question, or want to share your game dev project?
Join our Discord. Here's the link: discord.gg/umD2GRy

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drew-conley-courses.kit.com/66eb6d3ff4

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twitter.com/drewconley13

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linkedin.com/in/drew-conley-a7865a29

Written version of this video
https://coopmode.dev/articles/get-feedback

---------------------------------

Danger Crew on Steam:
store.steampowered.com/app/1064690/Danger_Crew

Happy Grumps on Steam:
store.steampowered.com/app/1109170/Happy_Grumps

Thanks to Harris Heller for the music
streambeats.com

Destiny UX GDC presentation:
youtube.com/watch?v=izZcrG4WqGI&t (~36:00)

My friend Colin on Twitch:
twitch.tv/colinahscopy_
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Get feedback on your gamedev project | 4 ways

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