Uploaded February 2021 | Updated September 2026, 51 minutes ago
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.
George Moromisato will talk about his love for Nethack and how adapting its mechanics to his game, Transcendence, taught him more about game design than any course or book. Along the way he’ll speculate on what makes Nethack (and other Roguelikes) so special, and what makes them so much deeper and engaging than many big budget games.
George Moromisato is an American software engineer and game designer. He’s been programming for 70% of his life and has worked at Microsoft, IBM, and Lotus Development Corporation. He is the creator of several computer games, including Anacreon (one of the first 4X games), Chron X (the first online collectible card game), and most recently, Transcendence. You can reach him via email (gpm@kronosaur.com) or Twitter (@Transcendence).
This talk is from the 2016 Roguelike Celebration: roguelike.club/event.html, re-uploaded 2021.
George Moromisato will talk about his love for Nethack and how adapting its mechanics to his game, Transcendence, taught him more about game design than any course or book. Along the way he’ll speculate on what makes Nethack (and other Roguelikes) so special, and what makes them so much deeper and engaging than many big budget games.
George Moromisato is an American software engineer and game designer. He’s been programming for 70% of his life and has worked at Microsoft, IBM, and Lotus Development Corporation. He is the creator of several computer games, including Anacreon (one of the first 4X games), Chron X (the first online collectible card game), and most recently, Transcendence. You can reach him via email (gpm@kronosaur.com) or Twitter (@Transcendence).










