Uploaded May 2026 | Updated September 2026, 2 weeks ago
Geometry Dash (PC) (2025) - Amethyst (Cover by MidiMusicMaker)
Full song here: youtu.be/3Y_kiWhiobI
The song featured in the Geometry Dash extreme demon level "Amethyst" (by iMist, MinAY, IvashkaUA, and others, ID: 119550490) is "Ricochet Love" by Waterflame. The level is known for its high-intensity gameplay and thematic, crystal-decorated visuals.
This remix is a request by my son MythicDude who loves Geometry Dash.
Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).
Geometry Dash is a side-scrolling platformer. The player takes control of an icon and must navigate through levels until reaching the end. Standard gameplay uses an auto-scrolling camera, requiring the player to use a single button to complete each level. The level restarts from the beginning if the player collides with an obstacle, such as a spike or wall. A practice mode option allows checkpoints to be placed that the player can restart from, though this mode doesn't reward completion. In platformer levels, players can move left or right without the auto-scrolling camera and can access preset checkpoints without using practice mode.
Various gameplay elements can affect the movement of the player icon, including portals, jump pads, and orbs that can change the player's gravity, speed, size, direction, and gamemode. The player's gamemode, or vehicle, determines the motion of the player icon; for example, in the "cube" gamemode, the player jumps a predetermined height upon a single input. The "ball" gamemode lets the player change gravity on input, while the "ship" gamemode allows the player to fly by holding and releasing.
Each level has an accompanying song. Timing and rhythm are crucial, and the music often synchronizes with a level's gameplay and design elements. Geometry Dash includes 26 main levels, four of which are platformer levels located in The Tower section of the game. Each level is assigned one of six difficulties: "easy", "normal", "hard", "harder", "insane", and "demon". Each main level contains three secret coins, requiring the player to take an alternate pathway or complete a task to obtain them. There are three demon levels among the main levels, and the player must obtain a certain number of secret coins before they can be played.
Beating levels or opening chests will reward the player with various collectibles, such as stars and mana orbs. Mana orbs, diamonds and keys can be used to unlock customization options for the player's icon, including the icon's design, colors, and death animation. Outside of levels, there are also shops and secret areas where customization options and other rewards may be purchased or unlocked
The original song is composed by Waterflame - Ricochet Love
#midimusicmaker #stigthomaseliassen #geometrydash #gd #waterflame #music #robtop #robtopgamesofficial #amethyst #flstudio #cakewalksonar #videogamemusic #cover #coversong #remix #remixsong #remixer #dance #dancemusic #dancecover #trancemusic
Geometry Dash (PC) (2025) - Amethyst (Cover by MidiMusicMaker)
Full song here: youtu.be/3Y_kiWhiobI
The song featured in the Geometry Dash extreme demon level "Amethyst" (by iMist, MinAY, IvashkaUA, and others, ID: 119550490) is "Ricochet Love" by Waterflame. The level is known for its high-intensity gameplay and thematic, crystal-decorated visuals.
This remix is a request by my son MythicDude who loves Geometry Dash.
Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).
Geometry Dash is a side-scrolling platformer. The player takes control of an icon and must navigate through levels until reaching the end. Standard gameplay uses an auto-scrolling camera, requiring the player to use a single button to complete each level. The level restarts from the beginning if the player collides with an obstacle, such as a spike or wall. A practice mode option allows checkpoints to be placed that the player can restart from, though this mode doesn't reward completion. In platformer levels, players can move left or right without the auto-scrolling camera and can access preset checkpoints without using practice mode.
Various gameplay elements can affect the movement of the player icon, including portals, jump pads, and orbs that can change the player's gravity, speed, size, direction, and gamemode. The player's gamemode, or vehicle, determines the motion of the player icon; for example, in the "cube" gamemode, the player jumps a predetermined height upon a single input. The "ball" gamemode lets the player change gravity on input, while the "ship" gamemode allows the player to fly by holding and releasing.
Each level has an accompanying song. Timing and rhythm are crucial, and the music often synchronizes with a level's gameplay and design elements. Geometry Dash includes 26 main levels, four of which are platformer levels located in The Tower section of the game. Each level is assigned one of six difficulties: "easy", "normal", "hard", "harder", "insane", and "demon". Each main level contains three secret coins, requiring the player to take an alternate pathway or complete a task to obtain them. There are three demon levels among the main levels, and the player must obtain a certain number of secret coins before they can be played.
Beating levels or opening chests will reward the player with various collectibles, such as stars and mana orbs. Mana orbs, diamonds and keys can be used to unlock customization options for the player's icon, including the icon's design, colors, and death animation. Outside of levels, there are also shops and secret areas where customization options and other rewards may be purchased or unlocked
The original song is composed by Waterflame - Ricochet Love
#midimusicmaker #stigthomaseliassen #geometrydash #gd #waterflame #music #robtop #robtopgamesofficial #amethyst #flstudio #cakewalksonar #videogamemusic #cover #coversong #remix #remixsong #remixer #dance #dancemusic #dancecover #trancemusic




![Duke Nukem 3D (MS-DOS) (1996) - Theme (Cover by MidiMusicMaker)
Duke Nukem 3D (MS-DOS) (1996) - Theme (Cover by MidiMusicMaker)
The epic intro song from the MS-DOS game Duke Nukem 3D.
Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).
Duke Nukem 3D is a 1996 first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.
Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth. Along with Wolfenstein 3D, Doom and Quake, Duke Nukem 3D is considered to be responsible for popularizing first-person shooters, and was released to major critical acclaim.
Reviewers praised the interactivity of the environments, gameplay, level design, and unique risqué humor, a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. However, it also incited controversy due to its violence, erotic elements, and portrayal of women. Since its release, Duke Nukem 3D has been cited as one of the greatest video games ever made.
The shareware version was originally released on January 29, 1996, while the full version of the game was released on April 19, 1996.[citation needed] The Plutonium PAK, an expansion pack which updated the game to version 1.4 and added a fourth eleven-level episode, was released on October 21, 1996.
The Atomic Edition, a standalone version of the game that included the content from the Plutonium PAK and updated the game to version 1.5, was released on December 11, 1996. A fifth episode was released on October 11, 2016, with 20th Anniversary World Tour published by Gearbox Software. A sequel, Duke Nukem Forever, was released in 2011.
The original song is composed by Lee Jackson & Robert Prince
#midimusicmaker #stigthomaseliassen #duke3d #dukenukem3d #remix #remixer #retrogaming #gaming #music #musicproducer #3drealms #duke #dosgame #dosgames #dosgaming #aliens #flstudio #cakewalksonar #acid #trance #trancemusic #trancemix #trance_remix #rock Duke Nukem 3D (MS-DOS) (1996) - Theme (Cover by MidiMusicMaker)](https://i.ytimg.com/vi/NmxF66vgsnw/mqdefault.jpg)

![Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)
Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)
From the sad ending of Ryus fathers passing after sacrificing himself to save his son.
Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).
Ninja Gaiden released in Japan as Ninja Ryūkenden and as Shadow Warriors in Europe, is a 1988 hack and slash platform game developed and published by Tecmo for the Nintendo Entertainment System. Its development and release coincided with the beat em up arcade version of the same name. It was released in December 1988 in Japan, in March 1989 in North America, and in August 1991 in Europe. It has been ported to several other platforms, including the PC Engine, the Super NES, and mobile phones.
Set in a retro-futuristic version of 1988, the story follows a ninja named Ryu Hayabusa as he journeys to America to avenge his murdered father. There, he learns that a person named the Jaquio plans to take control of the world by unleashing an ancient demon through the power contained in two statues. Featuring side-scrolling platform gameplay similar to Castlevania, players control Ryu through six Acts that comprise 20 levels; they encounter enemies that must be dispatched with Ryus katana and other secondary weapons.
Ninja Gaiden has an elaborate story told through anime-like cinematic cutscenes. It received extensive coverage and won several awards from video gaming magazines, while criticism focused on its high difficulty, particularly in the later levels. Director Hideo Yoshizawa named Ninja Gaiden as his most commercially successful project. The game continued to receive acclaim from print and online publications, being cited as one of the greatest video games of all time. It was novelized as part of the Worlds of Power game adaptations written by Seth Godin and Peter Lerangis. The game was followed by Ninja Gaiden II: The Dark Sword of Chaos (1990) and Ninja Gaiden III: The Ancient Ship of Doom (1991). A manga-styled comic book, Ninja Gaiden 88, published by Dark Horse Comics, continued the narrative of the five original games.
The original song is composed by Keiji Yamagishi & Ryuichi Nitta
#MidiMusicMaker #StigThomasEliassen #ninjagaiden #tecmo #tecmokoei #nintendo #nintendoentertainmentsystem #snes #snesgames #arcade #arcadegames #ryuhayabusa #flstudio #cakewalksonar #remix #remixer #remixsong #remixmusic #cover #coversong #covermusic #nostalgia Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)](https://i.ytimg.com/vi/O0JCFu4UJEw/mqdefault.jpg)



