Geometry Dash (PC) (2025) - Amethyst (Cover by MidiMusicMaker) @MidiMusicMaker
Geometry Dash (PC) (2025) - Amethyst (Cover by MidiMusicMaker)  @MidiMusicMaker
Uploaded May 2026 | Updated September 2026, 2 weeks ago
Geometry Dash (PC) (2025) - Amethyst (Cover by MidiMusicMaker)

Full song here: youtu.be/3Y_kiWhiobI

The song featured in the Geometry Dash extreme demon level "Amethyst" (by iMist, MinAY, IvashkaUA, and others, ID: 119550490) is "Ricochet Love" by Waterflame. The level is known for its high-intensity gameplay and thematic, crystal-decorated visuals.

This remix is a request by my son MythicDude who loves Geometry Dash.

Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).

Geometry Dash is a side-scrolling platformer. The player takes control of an icon and must navigate through levels until reaching the end. Standard gameplay uses an auto-scrolling camera, requiring the player to use a single button to complete each level. The level restarts from the beginning if the player collides with an obstacle, such as a spike or wall. A practice mode option allows checkpoints to be placed that the player can restart from, though this mode doesn't reward completion. In platformer levels, players can move left or right without the auto-scrolling camera and can access preset checkpoints without using practice mode.

Various gameplay elements can affect the movement of the player icon, including portals, jump pads, and orbs that can change the player's gravity, speed, size, direction, and gamemode. The player's gamemode, or vehicle, determines the motion of the player icon; for example, in the "cube" gamemode, the player jumps a predetermined height upon a single input. The "ball" gamemode lets the player change gravity on input, while the "ship" gamemode allows the player to fly by holding and releasing.

Each level has an accompanying song. Timing and rhythm are crucial, and the music often synchronizes with a level's gameplay and design elements. Geometry Dash includes 26 main levels, four of which are platformer levels located in The Tower section of the game. Each level is assigned one of six difficulties: "easy", "normal", "hard", "harder", "insane", and "demon". Each main level contains three secret coins, requiring the player to take an alternate pathway or complete a task to obtain them. There are three demon levels among the main levels, and the player must obtain a certain number of secret coins before they can be played.

Beating levels or opening chests will reward the player with various collectibles, such as stars and mana orbs. Mana orbs, diamonds and keys can be used to unlock customization options for the player's icon, including the icon's design, colors, and death animation. Outside of levels, there are also shops and secret areas where customization options and other rewards may be purchased or unlocked

The original song is composed by Waterflame - Ricochet Love

#midimusicmaker #stigthomaseliassen #geometrydash #gd #waterflame #music #robtop #robtopgamesofficial #amethyst #flstudio #cakewalksonar #videogamemusic #cover #coversong #remix #remixsong #remixer #dance #dancemusic #dancecover #trancemusic
Geometry Dash (PC) (2025) - Amethyst (Cover by MidiMusicMaker)Bloodsport - On My Own Alone (Soundtrack)Michael Jacksons Moonwalker (SEGA) (1990) - Beat It (Level 2)The Elder Scrolls - Oblivion - Dusk At The Market (Soundtrack)Super Mario 64 - Snow Mountain (Soundtrack)Duke Nukem 3D (MS-DOS) (1996) - Theme (Cover by MidiMusicMaker)Super Mario 64 - Inside The Castle Walls (Soundtrack)Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)Bloodsport - The Second Day (Soundtrack)CastleVania 3 - Mad Forest (MidiMusicMaker)Castlevania - Lament Of Innocence - Destined Cruz (Soundtrack)DuckTales Remastered - Final Boss (Soundtrack)
MidiMusicMaker |

Geometry Dash (PC) (2025) - Amethyst (Cover by MidiMusicMaker)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER