Uploaded January 2026 | Updated September 2026, 2 weeks ago
Super Mario 64 - Inside The Castle Walls (Soundtrack)
Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It was eventually released in Japan and North America in 1996 and PAL regions in 1997. The game received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.
Music is composed by Koji Kondo
Super Mario 64 - Inside The Castle Walls (Soundtrack)
Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world. In the game, Bowser invades Princess Peach's castle, kidnaps her and hides the castle's sources of protection, the Power Stars, in many different worlds inside magical paintings. As Mario, the player traverses levels and collects Power Stars to unlock areas of Princess Peach's castle, in order to reach Bowser and rescue Princess Peach.
Director Shigeru Miyamoto conceived a 3D Super Mario game during the production of Star Fox (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by Koji Kondo.
Super Mario 64 was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It was eventually released in Japan and North America in 1996 and PAL regions in 1997. The game received critical acclaim, with reviewers praising its ambition, visuals, level design, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelve million copies sold by 2015.
Retrospectively, Super Mario 64 has been considered one of the greatest video games of all time. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as Super Mario Bros. did for side-scrolling platform games. It was remade as Super Mario 64 DS for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames and mods, a large speedrunning presence, and enduring rumors surrounding game features.
Music is composed by Koji Kondo
![Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)
Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)
From the sad ending of Ryus fathers passing after sacrificing himself to save his son.
Video is made in Canva, this remix is made by me in Cakewalk Sonar and Fruity Loops Studio (FL Studio).
Ninja Gaiden released in Japan as Ninja Ryūkenden and as Shadow Warriors in Europe, is a 1988 hack and slash platform game developed and published by Tecmo for the Nintendo Entertainment System. Its development and release coincided with the beat em up arcade version of the same name. It was released in December 1988 in Japan, in March 1989 in North America, and in August 1991 in Europe. It has been ported to several other platforms, including the PC Engine, the Super NES, and mobile phones.
Set in a retro-futuristic version of 1988, the story follows a ninja named Ryu Hayabusa as he journeys to America to avenge his murdered father. There, he learns that a person named the Jaquio plans to take control of the world by unleashing an ancient demon through the power contained in two statues. Featuring side-scrolling platform gameplay similar to Castlevania, players control Ryu through six Acts that comprise 20 levels; they encounter enemies that must be dispatched with Ryus katana and other secondary weapons.
Ninja Gaiden has an elaborate story told through anime-like cinematic cutscenes. It received extensive coverage and won several awards from video gaming magazines, while criticism focused on its high difficulty, particularly in the later levels. Director Hideo Yoshizawa named Ninja Gaiden as his most commercially successful project. The game continued to receive acclaim from print and online publications, being cited as one of the greatest video games of all time. It was novelized as part of the Worlds of Power game adaptations written by Seth Godin and Peter Lerangis. The game was followed by Ninja Gaiden II: The Dark Sword of Chaos (1990) and Ninja Gaiden III: The Ancient Ship of Doom (1991). A manga-styled comic book, Ninja Gaiden 88, published by Dark Horse Comics, continued the narrative of the five original games.
The original song is composed by Keiji Yamagishi & Ryuichi Nitta
#MidiMusicMaker #StigThomasEliassen #ninjagaiden #tecmo #tecmokoei #nintendo #nintendoentertainmentsystem #snes #snesgames #arcade #arcadegames #ryuhayabusa #flstudio #cakewalksonar #remix #remixer #remixsong #remixmusic #cover #coversong #covermusic #nostalgia Ninja Gaiden (NES) (1988) - A Heros Fall [Requiem] (Cover by MidiMusicMaker)](https://i.ytimg.com/vi/O0JCFu4UJEw/mqdefault.jpg)









