Uploaded September 2020 | Updated September 2026, 30 minutes ago
Download the patch here:
patreon.com/posts/42193232
Take a look at all my tutorials videos:
federicofoderaro.com/videoTutorials.html
Take a look at my shared patches:
federicofoderaro.com/patches.html
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals:
patreon.com/mediacoding
Download the patch here:
patreon.com/posts/42193232
Take a look at all my tutorials videos:
federicofoderaro.com/videoTutorials.html
Take a look at my shared patches:
federicofoderaro.com/patches.html
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals:
patreon.com/mediacoding




![Max/MSP/Jitter | Patreon Patch Share | Optical Flow Particles with WebCam Input
In this Max/MSP patch I used the GLSL shader HSFLOW, from Andrew Benson, to get the movement between camera frames.
The movement is stored into a texture and sent to a [ jit.gl.tf ] shader, where is used as a pushing force from a simple algorithm for particles motion.
Patch Download (20€ Patrons and Fidelity Folder) ►
https://www.patreon.com/posts/49308656
Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► https://www.instagram.com/amazingmaxstuff/
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding
Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html
#maxmsp #particles #opticalflow #glsl #jitter #opengl #cycling74 Max/MSP/Jitter | Patreon Patch Share | Optical Flow Particles with WebCam Input](https://i.ytimg.com/vi/yC2q5j1w90g/mqdefault.jpg)



