Uploaded March 2021 | Updated September 2026, 35 minutes ago
In this Max/MSP patch I used the GLSL shader "HSFLOW", from Andrew Benson, to get the movement between camera frames.
The movement is stored into a texture and sent to a [ jit.gl.tf ] shader, where is used as a pushing force from a simple algorithm for particles motion.
Patch Download (20€ Patrons and "Fidelity Folder") ►
patreon.com/posts/49308656
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsp #particles #opticalflow #glsl #jitter #opengl #cycling74
In this Max/MSP patch I used the GLSL shader "HSFLOW", from Andrew Benson, to get the movement between camera frames.
The movement is stored into a texture and sent to a [ jit.gl.tf ] shader, where is used as a pushing force from a simple algorithm for particles motion.
Patch Download (20€ Patrons and "Fidelity Folder") ►
patreon.com/posts/49308656
Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html
Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff
Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding
Take a look at my shared patches ► federicofoderaro.com/patches.html
#maxmsp #particles #opticalflow #glsl #jitter #opengl #cycling74



