Uploaded February 2026 | Updated September 2026, 3 weeks ago
Tonight on GeekNights, we discuss our respective morning routines. How do you spend your mornings? In the news, skyrocketing RAM prices delay the Valve Steam Machine (along with the controller, and Steam Frame), NVIDIA isn't releasing new videocards for the same reason, bitcoin is (finally) collapsing, and someone left Horatio at the Goodwill.
— Things of the Day —
Rym: The Bird Someone Has To Take When Your Aunt Dies
Scott: ReKindle
Episode Link:
frontrowcrew.com/thursday/20260205/our-morning-routines
Tonight on GeekNights, we discuss our respective morning routines. How do you spend your mornings? In the news, skyrocketing RAM prices delay the Valve Steam Machine (along with the controller, and Steam Frame), NVIDIA isn't releasing new videocards for the same reason, bitcoin is (finally) collapsing, and someone left Horatio at the Goodwill.
— Things of the Day —
Rym: The Bird Someone Has To Take When Your Aunt Dies
Scott: ReKindle
Episode Link:
frontrowcrew.com/thursday/20260205/our-morning-routines
![Slay the Princess is about Metacontext
Slay the Princess and metaconext
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesigner
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg Slay the Princess is about Metacontext](https://i.ytimg.com/vi/mwdkVbQQCZ8/mqdefault.jpg)







![The Stanley Parable is an Ideogame
Stanley Parable is a game where you have a diegetic narrator, common in metacontextual works.
Presented at Super #magfest 2026 on Saturday, exploring #modernity and #metacontextualism in #videogames and #gamedesign.
Games can be viewed through the lens of the environment in which they were made. The same as film, literature, and art in general. We commonly see parallel artistic and philosophical movements with the same name and many shared ideas. E.g., Classicism, Modernism, Post-Modernism, and… what?
What’s after Post-Modernism? Perhaps “Metacontextualism.” This is a movement of art and design, unique in and catalyzed by the existence of videogames. Remember that videogames are a literally new form of art. They were invented in the lifespan of people who are attending MAGFest today.
Panelists: Rym DeCoster [Producer of GeekNights, frontrowcrew.com] Emily Compton [Art Director, 3D Artist]
Full lecture:
https://www.youtube.com/watch?v=12xey7NqSFg The Stanley Parable is an Ideogame](https://i.ytimg.com/vi/q70vNZsKtgc/mqdefault.jpg)

