Uploaded March 2026 | Updated September 2026, 11 hours ago
Now you can use gaussian splat models in Wicked Engine. Just drop a PLY file into the editor and it will be imported. Sample gaussian splat models: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip
Website: wickedengine.net
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Itch: turanszkij.itch.io/wicked-engine
Follow me on X: twitter.com/turanszkij
Now you can use gaussian splat models in Wicked Engine. Just drop a PLY file into the editor and it will be imported. Sample gaussian splat models: https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/datasets/pretrained/models.zip
Website: wickedengine.net
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Itch: turanszkij.itch.io/wicked-engine
Follow me on X: twitter.com/turanszkij









![Wicked Engine - Screen Space Reflections [C++][DX11]
I implemented screen space reflections around two years ago but never showed it off so here you go. :)
This is the simplest technique that I know of. It is using binary search when raymarching in view space.
Open source: https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/ssr.hlsl
Music: Deus Ex Mankind Divided Rave track Wicked Engine - Screen Space Reflections [C++][DX11]](https://i.ytimg.com/vi/AHrG-rur3nQ/mqdefault.jpg)
