Uploaded November 2023 | Updated September 2026, 11 hours ago
Small update to particle systems, now they can take their color from the mesh they spawn from. Supports vertex colors, base color texture and multiple subsets.
Wicked Engine: github.com/turanszkij/WickedEngine
Small update to particle systems, now they can take their color from the mesh they spawn from. Supports vertex colors, base color texture and multiple subsets.
Wicked Engine: github.com/turanszkij/WickedEngine
![Wicked Engine - Screen Space Reflections [C++][DX11]
I implemented screen space reflections around two years ago but never showed it off so here you go. :)
This is the simplest technique that I know of. It is using binary search when raymarching in view space.
Open source: https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/ssr.hlsl
Music: Deus Ex Mankind Divided Rave track Wicked Engine - Screen Space Reflections [C++][DX11]](https://i.ytimg.com/vi/AHrG-rur3nQ/mqdefault.jpg)



![[Wicked Engine] Character controller, Vroid import, level creation
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Get the source code from Github: https://github.com/turanszkij/WickedEngine
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