Uploaded November 2022 | Updated September 2026, 14 hours ago
Hello everyone and welcome to the continuation of my playthrough of Turbo Overkill, today I am progressing on from the end of the last video and play levels 1 and 2 of the second episode. I want to beat two levels per video for this episode, hence why the video is as long as it is! I hope you enjoy the fails that happen during the video and see you for whatever I decide to do next. Thanks for watching!
Check out Turbo Overkill on Steam! -- store.steampowered.com/app/1328350/Turbo_Overkill
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
Hello everyone and welcome to the continuation of my playthrough of Turbo Overkill, today I am progressing on from the end of the last video and play levels 1 and 2 of the second episode. I want to beat two levels per video for this episode, hence why the video is as long as it is! I hope you enjoy the fails that happen during the video and see you for whatever I decide to do next. Thanks for watching!
Check out Turbo Overkill on Steam! -- store.steampowered.com/app/1328350/Turbo_Overkill
► You can buy me a coffee to support the effort of creating videos on my new channel! -- buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA






![Valve Source Code 2013 Tutorial (Episode 4.5): Why Skybox Clipping Happens [When FOV>90°]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the FOV tutorial I did a while back and fix the fov_desired ConVar in Source 2013 Multiplayer mods, while also investigating the cause of skybox clipping/culling when large FOVs are used. I wanted to tell a story in this video about how fixes might be simple, but implementing fixes can be difficult given the circumstances, let me know if you liked the investigation portion of the video! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Ghidra tool: https://github.com/NationalSecurityAgency/ghidra
Timestamps
00:00 Introduction
00:53 Fixing the fov_desired ConVar for Multiplayer Mods
04:36 Investigating the Skybox Clipping Issue
14:36 Outro
► You can buy me a coffee to support the effort of creating videos on my new channel! https://www.buymeacoffee.com/gareththegamer
► My new channel: GarethTheGamer https://www.youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
► Episode 4 (Prerequisite): https://youtu.be/Jm-V_n51cOM Valve Source Code 2013 Tutorial (Episode 4.5): Why Skybox Clipping Happens [When FOV>90°]](https://i.ytimg.com/vi/jbuMmUxKyHQ/mqdefault.jpg)



