Uploaded April 2026 | Updated September 2026, 14 hours ago
Hello everyone and welcome to another Source Shorts video! Today, I am looking into the prop_sphere entity and how you can improve its functionality in Source 2013 mods. In the current state, prop_sphere entities will always have a 12 unit radius, the surface properties for the model won't work correctly and any of the prop_physics spawnflags won't have any effect. I outline how you can fix all of these issues in the video. I apologize if this video is not very helpful, I rushed the production because I wanted to get it done before the end of April! Please let me know what you think and I hope to see you again very soon for another video! Thanks for watching.
prop_sphere Information: developer.valvesoftware.com/wiki/Prop_sphere
Extending prop_sphere Guide: developer.valvesoftware.com/wiki/Extending_Prop_Sphere
GitHub - github.com/TheMaster974/source-code-tutorials
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Hello everyone and welcome to another Source Shorts video! Today, I am looking into the prop_sphere entity and how you can improve its functionality in Source 2013 mods. In the current state, prop_sphere entities will always have a 12 unit radius, the surface properties for the model won't work correctly and any of the prop_physics spawnflags won't have any effect. I outline how you can fix all of these issues in the video. I apologize if this video is not very helpful, I rushed the production because I wanted to get it done before the end of April! Please let me know what you think and I hope to see you again very soon for another video! Thanks for watching.
prop_sphere Information: developer.valvesoftware.com/wiki/Prop_sphere
Extending prop_sphere Guide: developer.valvesoftware.com/wiki/Extending_Prop_Sphere
GitHub - github.com/TheMaster974/source-code-tutorials
► My new channel: GarethTheGamer -- youtube.com/channel/UC36qEnApR9ua9eDjaRLYcbA
► My Discord server: discord.gg/AynhkAED4S
Consider giving me a follow over here too (if I decide to multistream in the future!): twitch.tv/themaster974 and kick.com/themaster974



![Valve Source Code 2013 Tutorial (Episode 4.5): Why Skybox Clipping Happens [When FOV>90°]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I followup on the FOV tutorial I did a while back and fix the fov_desired ConVar in Source 2013 Multiplayer mods, while also investigating the cause of skybox clipping/culling when large FOVs are used. I wanted to tell a story in this video about how fixes might be simple, but implementing fixes can be difficult given the circumstances, let me know if you liked the investigation portion of the video! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
Ghidra tool: https://github.com/NationalSecurityAgency/ghidra
Timestamps
00:00 Introduction
00:53 Fixing the fov_desired ConVar for Multiplayer Mods
04:36 Investigating the Skybox Clipping Issue
14:36 Outro
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► Episode 4 (Prerequisite): https://youtu.be/Jm-V_n51cOM Valve Source Code 2013 Tutorial (Episode 4.5): Why Skybox Clipping Happens [When FOV>90°]](https://i.ytimg.com/vi/jbuMmUxKyHQ/mqdefault.jpg)






