Uploaded May 2015 | Updated September 2026, 2 weeks ago
How did early video games get around the need for complexity in storytelling, and why are their methods still so common? Let's take a look at a narrative shortcut often employed by video games.
Enjoy the series? Support it on Patreon!
patreon.com/gamesaslit101
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Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey
Art:
Jimi Bonogofsky-Gronseth - jimidoodle@blogspot.com
Game Footage:
longplays.org
Website: gamesasliterature.com
Facebook: facebook.com/gamesasliterature
If you want to know which games we'll be talking about in the future, take a look at the episode schedule: gamesasliterature.com/?page_id=58
If you're inexperienced with video games and don't know some of the terminology in these videos, check out our Gamer's Glossary: gamesasliterature.com/?page_id=56
How did early video games get around the need for complexity in storytelling, and why are their methods still so common? Let's take a look at a narrative shortcut often employed by video games.
Enjoy the series? Support it on Patreon!
patreon.com/gamesaslit101
----------------
Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey
Art:
Jimi Bonogofsky-Gronseth - jimidoodle@blogspot.com
Game Footage:
longplays.org
Website: gamesasliterature.com
Facebook: facebook.com/gamesasliterature
If you want to know which games we'll be talking about in the future, take a look at the episode schedule: gamesasliterature.com/?page_id=58
If you're inexperienced with video games and don't know some of the terminology in these videos, check out our Gamer's Glossary: gamesasliterature.com/?page_id=56










