Games as Lit. 101 - The Collection Structure @GameProf
Games as Lit. 101 - The Collection Structure  @GameProf
Uploaded May 2015 | Updated September 2026, 2 weeks ago
How did early video games get around the need for complexity in storytelling, and why are their methods still so common? Let's take a look at a narrative shortcut often employed by video games.

Enjoy the series? Support it on Patreon!
patreon.com/gamesaslit101

----------------

Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey

Art:
Jimi Bonogofsky-Gronseth - jimidoodle@blogspot.com

Game Footage:
longplays.org

Website: gamesasliterature.com
Facebook: facebook.com/gamesasliterature

If you want to know which games we'll be talking about in the future, take a look at the episode schedule: gamesasliterature.com/?page_id=58

If you're inexperienced with video games and don't know some of the terminology in these videos, check out our Gamer's Glossary: gamesasliterature.com/?page_id=56
Games as Lit. 101 - The Collection StructureSpec Ops: The Line - A Literary AnalysisGames as Lit. Musings - Renaming the MediumGames as Lit. 101 - Thematic Rarities: MotherhoodGears of War Trilogy - A Literary Analysis (Part 2)Beyond Good and Evil - A Literary AnalysisGames as Lit. 101 - Why So Much Violence in Games?Metroid Other M - A Literary AnalysisGames as Lit. 101 - Projection ProtagonistsUPDATE: Upcoming Videos and Patreon Revamp!Why Halo 3s Story Falls ShortGames as Lit. 101 - Difficulty & Immersion
Games As Literature |

Games as Lit. 101 - The Collection Structure

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER